67417d29534c8

67417d2954c5b
3 Guests are here.
 
67417d2955cd3
Having a striped jumpsuit visible on the forearm is always WAY more important than having a model with functioning vhots :P
Nag, nag nag, you know there's no way to spot missing vhots just from the picture if no one's firing. :p
67417d2955e66
Why does these forums allow PNGs?

67417d2955ffeZylonBane

67417d2956052
Because sometimes it's appropriate, like for textures or pixel art.

Game screenshots are of course neither of those things.

67417d295611aJMP Jack

67417d2956169
What is the problem with png? I use geforce experience to take screenshot.

ZylonBane, I use SHTUP beta 6. There's a new version?

67417d295645bRocketMan

67417d29564b8
Have a look on the SCP main page in the mods forum.  The unification of the SHTUP mod will become clear to you there.

67417d29565f7JMP Jack

67417d295664b
Finish! (maybe)
[I found my left arm!!! 1.0.rar expired]
[System Shock 2 05.24.2017 - 06.32.17.02.png expired]
[System Shock 2 05.24.2017 - 06.32.19.03.png expired]
[System Shock 2 05.24.2017 - 06.32.22.04.png expired]
[System Shock 2 05.24.2017 - 06.32.25.05.png expired]

67417d2956920ZylonBane

67417d2956976
What is the problem with png?
You mean other than that it's about ten times the file size of an equivalent JPG?

67417d2956c73JMP Jack

67417d2956ceb
You mean other than that it's about ten times the file size of an equivalent JPG?

PNG, JPG, JCRIST.... they all look the same to me... Alrighty then, next time I will use JPG.

67417d29570afvoodoo47

67417d2957108
Finish! (maybe)
nope - vhots are still busted. also you included the color textures (red.png etc) - no need to do the that as they are part of the vanilla resources, also you resized them so now they have non-power of two dimensions, which is unsupported (may crash/lock the game up).

67417d29571dcJMP Jack

67417d295722f
For "vhots" you mean muzzle flash? Sorry, but I don't understand what is vhots.
If you have a bug with assault rifle (incorrect position of muzzle flash) try to shoot with pistol first.

67417d2957347voodoo47

67417d2957393
vhots are basically markers on the model (see the small blue circles on my screenshots) that allow the game to spawn stuff at proper places - without them, things like muzzle flashes and brass ejects won't work as they should.

can't help you out more with this as I have no experience with making models (I'm just guessing that you need to import/export the model in a certain way to keep the original vhots intact), so you will have to wait for Olfred.

67417d2957446JMP Jack

67417d2957496
Oh, now I understand. This is a vhot for muzzle flash, and the other for brass ejects. All 5 weapons need a fix?
[Senza titolo.jpg expired]

67417d2957564voodoo47

67417d29575bc
I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.

67417d2957837JMP Jack

67417d295788e
I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.
You're right. I've installed SS2 Tool, SCP beta3 and SHTUP-ND (Awesome!). Now I have a problem with assault rifle. Only the AR muzzle flash need to be fixed. Other weapons are ok (shotgun doesn't have a muzzle flash, only shell ejecting).

67417d29579b1voodoo47

67417d2957a01
nope, both the rifle and shotgun have muzzle flashes (SCP and other mods), and also eject casings. as I've said, the vhots need to be identical to what is currently available on both original Tacticool 1.05 weapons (same vhot positioning and numbering), else things will break.
« Last Edit: 24. May 2017, 13:17:29 by voodoo47 »

67417d2957abdJMP Jack

67417d2957b08
Shotgun: done
[System Shock 2 05.24.2017 - 16.27.23.07.png expired]
[System Shock 2 05.24.2017 - 16.28.03.08.png expired]

67417d2957bceJMP Jack

67417d2957c17
I fixed all vhots but I have a problem: when I shoot with shotgun on the wall, appear a single bullet hole decal. It's normal? If it's normal, where I can find decal image? I want to try to fix it.

67417d2957cd8ZylonBane

67417d2957d2b
Please explain how you think editing a bitmap could cause the engine to spawn more decals.

Regardless, I would advise you to look at the ammo type you're firing HINT HINT.

67417d2957e18JMP Jack

67417d2957e65
If I change the image, for example with a chicken head decal, when I shoting in game, I have a chicken head on the wall.
So, I have an image with multiple bullet holes. If I replace with the original, should be work.

I repeat: "I want to try to fix it". If doesn't work, doesn't matter...

67417d2957f31ZylonBane

67417d2957f7d
Check. The. Ammo. Type. You're. Firing.
Acknowledged by: chickenhead

67417d2958026JMP Jack

67417d2958071
I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter). Ok, then. I uploading my mod for a test.

67417d2958100JMP Jack

67417d295814a
It works?
[JMP_Test.rar expired]

67417d2958449ZylonBane

67417d29584c0
I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter).
Not big enough? It leaves a hole on the wall the size of a baseball.  :/

Also, you seem unaware that the decal system in SS2 is not aware of terrain edges. If you shoot a corner with a decal-creating weapon, and the decal is large enough, half of it will be visibly hanging in empty space. So put any thoughts of creating jumbo-sized decals out of your head. There's a very good reason we don't use them.

67417d2958593JMP Jack

67417d29585e3
Is't the same size as the hole created by the handgun.  If it was a LITTLE bigger (NOT jumbo), it would have been better, in my opinion.
3 Guests are here.
Where did you first hear the word "glitter stim"?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67417d295bca1