67417ee5b75a1

67417ee5b8d2b
3 Guests are here.
 
67417ee5b9df4
Having a striped jumpsuit visible on the forearm is always WAY more important than having a model with functioning vhots :P
Nag, nag nag, you know there's no way to spot missing vhots just from the picture if no one's firing. :p
67417ee5b9f79
Why does these forums allow PNGs?

67417ee5ba078ZylonBane

67417ee5ba0c3
Because sometimes it's appropriate, like for textures or pixel art.

Game screenshots are of course neither of those things.

67417ee5ba16eJMP Jack

67417ee5ba1b8
What is the problem with png? I use geforce experience to take screenshot.

ZylonBane, I use SHTUP beta 6. There's a new version?

67417ee5ba48aRocketMan

67417ee5ba4da
Have a look on the SCP main page in the mods forum.  The unification of the SHTUP mod will become clear to you there.

67417ee5ba5beJMP Jack

67417ee5ba608
Finish! (maybe)
[I found my left arm!!! 1.0.rar expired]
[System Shock 2 05.24.2017 - 06.32.17.02.png expired]
[System Shock 2 05.24.2017 - 06.32.19.03.png expired]
[System Shock 2 05.24.2017 - 06.32.22.04.png expired]
[System Shock 2 05.24.2017 - 06.32.25.05.png expired]

67417ee5ba7f7ZylonBane

67417ee5ba848
What is the problem with png?
You mean other than that it's about ten times the file size of an equivalent JPG?

67417ee5baa52JMP Jack

67417ee5baaa3
You mean other than that it's about ten times the file size of an equivalent JPG?

PNG, JPG, JCRIST.... they all look the same to me... Alrighty then, next time I will use JPG.

67417ee5bad2cvoodoo47

67417ee5bad7c
Finish! (maybe)
nope - vhots are still busted. also you included the color textures (red.png etc) - no need to do the that as they are part of the vanilla resources, also you resized them so now they have non-power of two dimensions, which is unsupported (may crash/lock the game up).

67417ee5bae30JMP Jack

67417ee5bae79
For "vhots" you mean muzzle flash? Sorry, but I don't understand what is vhots.
If you have a bug with assault rifle (incorrect position of muzzle flash) try to shoot with pistol first.

67417ee5baf54voodoo47

67417ee5baf9e
vhots are basically markers on the model (see the small blue circles on my screenshots) that allow the game to spawn stuff at proper places - without them, things like muzzle flashes and brass ejects won't work as they should.

can't help you out more with this as I have no experience with making models (I'm just guessing that you need to import/export the model in a certain way to keep the original vhots intact), so you will have to wait for Olfred.

67417ee5bb045JMP Jack

67417ee5bb08f
Oh, now I understand. This is a vhot for muzzle flash, and the other for brass ejects. All 5 weapons need a fix?
[Senza titolo.jpg expired]

67417ee5bb131voodoo47

67417ee5bb18c
I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.

67417ee5bb47aJMP Jack

67417ee5bb4d9
I think only the shotgun and rifle have vhots (and need a fix), but I would recommend checking all models just to be sure nothing odd is going on.
You're right. I've installed SS2 Tool, SCP beta3 and SHTUP-ND (Awesome!). Now I have a problem with assault rifle. Only the AR muzzle flash need to be fixed. Other weapons are ok (shotgun doesn't have a muzzle flash, only shell ejecting).

67417ee5bb5d5voodoo47

67417ee5bb624
nope, both the rifle and shotgun have muzzle flashes (SCP and other mods), and also eject casings. as I've said, the vhots need to be identical to what is currently available on both original Tacticool 1.05 weapons (same vhot positioning and numbering), else things will break.
« Last Edit: 24. May 2017, 13:17:29 by voodoo47 »

67417ee5bb6e1JMP Jack

67417ee5bb737
Shotgun: done
[System Shock 2 05.24.2017 - 16.27.23.07.png expired]
[System Shock 2 05.24.2017 - 16.28.03.08.png expired]

67417ee5bb842JMP Jack

67417ee5bb8a5
I fixed all vhots but I have a problem: when I shoot with shotgun on the wall, appear a single bullet hole decal. It's normal? If it's normal, where I can find decal image? I want to try to fix it.

67417ee5bb96fZylonBane

67417ee5bba01
Please explain how you think editing a bitmap could cause the engine to spawn more decals.

Regardless, I would advise you to look at the ammo type you're firing HINT HINT.

67417ee5bbaefJMP Jack

67417ee5bbb3c
If I change the image, for example with a chicken head decal, when I shoting in game, I have a chicken head on the wall.
So, I have an image with multiple bullet holes. If I replace with the original, should be work.

I repeat: "I want to try to fix it". If doesn't work, doesn't matter...

67417ee5bbbceZylonBane

67417ee5bbc20
Check. The. Ammo. Type. You're. Firing.
Acknowledged by: chickenhead

67417ee5bbcc9JMP Jack

67417ee5bbd12
I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter). Ok, then. I uploading my mod for a test.

67417ee5bbd9cJMP Jack

67417ee5bbdfb
It works?
[JMP_Test.rar expired]

67417ee5bc09fZylonBane

67417ee5bc104
I use cheats for spawn normal shells. Yeah, you right. It's a slug shell (The hole is, however, too small, but doesn't matter).
Not big enough? It leaves a hole on the wall the size of a baseball.  :/

Also, you seem unaware that the decal system in SS2 is not aware of terrain edges. If you shoot a corner with a decal-creating weapon, and the decal is large enough, half of it will be visibly hanging in empty space. So put any thoughts of creating jumbo-sized decals out of your head. There's a very good reason we don't use them.

67417ee5bc1d3JMP Jack

67417ee5bc234
Is't the same size as the hole created by the handgun.  If it was a LITTLE bigger (NOT jumbo), it would have been better, in my opinion.
3 Guests are here.
but then our shopping carts locked wheels & the moment just seemed wrong
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67417ee5bf4d1