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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 1
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Re: Re: SS2 Community Patch (SCP) Beta 1
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Some time ago, a player asked me to add the marines from Infinite to the SCP and I did. As I was editing Medsci1, I noticed a detail: when you leave the door from the very first room and continue in the decompression event, there's a potted plant in a corner.

Who of you added it? :D
Re: Re: SS2 Community Patch (SCP) Beta 1
67417ba48cc55
I decided to play the first beta. I downloaded twice but bmm says its unrecognized. I activate and play...no changes. What am I doing wrong?

67417ba48cd74voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
67417ba48cdc6
you probably have an extra folder somewhere. needs to be BMM\SCP\(lots of files and folders from the archive).
Re: Re: SS2 Community Patch (SCP) Beta 1
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It was my fault. I feel stupid. I have the zip file in there. I forgot to unpack it....lol This is the only mod manager that I have ever used that requires you to unzip the file for it. Sorry for the trouble. Can't wait for beta 2.

67417ba48cfcfMilkeyWilkey

Re: Re: SS2 Community Patch (SCP) Beta 1
67417ba48d028
Hi. I'm new to system shock and recently started my walkthrough, so here is two questions:
1. how soon a new version of the patch will be available?
2. do I'll need to start a new game or I may continue that I'm already started when  a new version will come out? if not, is it worth to wait for a patch or I can just play the game withot worrying about bugs etc? thanks

sorry for bad English

67417ba48d0f2voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
67417ba48d140
1. soon..ish.
2. you will need to start a new game.

don't wait, play now, and then play again once the new version is out.

67417ba48d1f6System Shocked

Re: Re: SS2 Community Patch (SCP) Beta 1
67417ba48d242
Lots of guests/members hangin' about today. I think they're all sniffin' at the door, looking to get their hands on SCP Beta 2 !

67417ba48d2e3voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
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nope - shinies in progress. will be released once shiny enough.

67417ba48d3e6MilkeyWilkey

Re: Re: SS2 Community Patch (SCP) Beta 1
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I'm just finished SS2 for the first time in about 21:20 and still waiting for the update!

67417ba48d71cSystem Shocked

Re: Re: SS2 Community Patch (SCP) Beta 1
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nope - shinies in progress. will be released once shiny enough.

Well then, polish it up good and bright.  l\O-O/l
« Last Edit: 18. March 2015, 05:32:31 by System Shocked »
Re: Re: SS2 Community Patch (SCP) Beta 1
67417ba48d8ba
Does the SCP address spawning bugs?

I am one of those "no respawn" guys, but upon consideration, I think I hate the idea of it more than the actual execution in this case, and I'd be willing to try the game as intended. Only problem is that my one experience with that must have bugged out, for I was assaulted by an endless horde of Hybrids as if there was an alarm, only there wasn't. SS2's alarms are the most obvious and hard to miss in any game I've played, so I could hardly be more sure.

Just wanted to know if the SCP will protect me from such happening again.

67417ba48d96cvoodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
67417ba48d9b7
there were two instances where the ecologies were slightly broken, but those were corrected.

as for non-alert endless hordes of enemies, pics+saves or it didn't happen.
Re: Re: SS2 Community Patch (SCP) Beta 1
67417ba48dab7
That rare, huh? I guess there is little hope that the SCP fixes it then. But on the other hand, hopefully it won't happen again in the first place.

Good.

67417ba48dbc3ZylonBane

Re: Re: SS2 Community Patch (SCP) Beta 1
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We pretty much assume that people will describe having to deal with more than one enemy a minute as an endless horde.

67417ba48dc99voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
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good idea, actually - describe what an endless horde is.

67417ba48dd92monkeybrain

Re: Re: SS2 Community Patch (SCP) Beta 1
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thx for the great work. will be playing this very soon, hopefully with beta2 out by then :)

Any particular reason eldron's psi amp is not in the recommended mod list?

67417ba48de66monkeybrain

Re: Re: SS2 Community Patch (SCP) Beta 1
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ah, read the tread and got my answer :)
Re: Re: SS2 Community Patch (SCP) Beta 1
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Endless horde = Enough hybrids in a row coming through a corridor to make me want to reload due to the sheer ammo loss involved in taking them down, followed by even more until I was sure it could only be caused by respawning.

67417ba48e070voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
67417ba48e0bb
how much is enough - three? five? ten?

anyway, a save would be needed to be able to tell what happened there, so unless you've got one, there is no way of telling whether this was a rare bug, a one in a million coincidence of all the hybrids from the level meeting at one spot, an alarm you did not notice or whatever.
« Last Edit: 22. March 2015, 18:50:14 by voodoo47 »
Re: Re: SS2 Community Patch (SCP) Beta 1
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Closer to ten, if anything.

I don't really need to convince anyone. I just need to know it won't happen again without me having triggered an alarm. Hell, based on Let's Play's I've seen, I'd need to stand in front of the camera while killing them for even an alarm to produce such numbers.

67417ba48e260voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
67417ba48e2ad
we don't deal in fortune telling - all I can say there is no reason for such thing to happen, as no ecology is set up to allow that.

67417ba48e355voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
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also, 20K downloads on the (secondary) systemshock.org mirror (no way of tracking how much people have downloaded from the google drive mirror, unfortunately). I'd say the first SCP release was a success.

67417ba48e6d7RocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
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I suspect that the first couple of ND releases have re-established a pacing for this game's growth in the community so they're on the lookout for SCP now.
Re: Re: SS2 Community Patch (SCP) Beta 1
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That's me, patiently and silently following progress. Very excited.
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