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Time to crush them into the game!
RocketMan, you make a good point, but I do prefer it more open and larger. I think a smaller space would be counter to the intention of making it feel like a place where nature is in control.
and perhaps make the objects with difficulty permit settings not explode, but just be hidden while at it (allowing to properly switch between difficulty levels on the fly with no negative consequences).
I just realized that, using a script, it would probably be possible to change the weapon degrade rate depending on the difficulty level. Anyone think this would be a good idea? For example, give Easy difficulty a much lower degrade rate.
I'm against it in SCP. I think it's a core balancing element of the game and if people are not up to the task they can either quit it (they would get frustrated at other things anyway), or install a SCP-minimod with that functionality. I would say don't let it keep you from fixing other stuff first, and if you, for whatever reason, like to do it, then do it as a minimod. If it's a minimod I'd say not to scale it to difficulty, but make it a flat -50% degradation if activated. Isn't there also a "No Degradation" mod already?
It's pretty clear that some of the walls in the levels were placed just to keep the scene complexity down to what 1999 video cards could handle. Been thinking of knocking some of them down. For example, that big wall in the middle of the rec deck garden.Before:After:Maybe it's just me, but without the wall this area feels so much more right. The whole point of the garden is to be spacious and relaxing, after all.
seeing a LPer giving up a few days ago because of the guns just falling apart all the time, yes, something like automatically halving the degrade rate on easy/normal would probably be a good idea.and perhaps make the objects with difficulty permit settings not explode, but just be hidden while at it (allowing to properly switch between difficulty levels on the fly with no negative consequences).