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So you're telling me a game that, by your own admission turns to complete shit after the first half, is good.Interesting.
Right, things are either shit or not. Stop confounding us with those multivalent ideas of yours, JDoran!
False. QBRs are so cheap and plentiful, they effectively allow you to continually throw yourself at hard enemies and wear them down for an extremely small nanites cost which can easily be replenished by a handful of easy kills.
In SCP, you could perhaps have four Iron Man difficulty Levels; Iron Man, Easy, Iron Man Medium, etc, where each Iron Man difficulty level is just the equivalent straight difficulty level, but with the save and load features disabled words words words words words words words words words words words words words words words words words words words words
Bioshock 2...It never gets old or boring, I think.
Oh wahh wahh. Gamers who abuse the QBRs to engage in suicidal zerg rush tactics have already abandoned immersion anyway.
But sure, I'll play. Pray tell, why do YOU think some of the smartest PC game designers ever to walk the Earth—designers who were singularly focused on producing immersive, simmish experiences—thought that implementing the nonstandard resurrection machine mechanic in both Shock games was a good idea?
You know missions can't disable saving and loading, right? That's functionality handled at the metagame level, which is completely outside the game engine.
self-restraint, best restraint.