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680eceea9fbfa
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Topic: SS2 Tacticool Weapon Replacements
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Re: Tacticool Weapon Replacements
680eceeaa023f
Finished VtMB last night playing for hours :) But it was my first playthrough so there is plenty of stuff I haven't seen...

Ok so I don't expect the PSI-Amp till 2030 ;) But good to know that it will come someday... :D

680eceeaa056dRainalkar

Re: Tacticool Weapon Replacements
680eceeaa05d2
If and when Psi Amp is made, please don't forget to include vhot :)

680eceeaa071dMercurius

Re: Tacticool Weapon Replacements
680eceeaa0779
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Image: http://img534.imageshack.us/img534/5655/screenshot3j.jpg

Basically the dark engine lets me have all hard edges, or no hard edges :(

@Rainalkar
Definitely!  Please remind me if I do :)
Re: Tacticool Weapon Replacements
680eceeaa34b4
@Marvin
It's going to have to be the texture since SS2 doesn't support smoothing groups and the FOV for the viewpoint ensures that all held weapons get warped horribly.

Basically the dark engine lets me have all hard edges, or no hard edges :(
That looks a lot better in my opinion.  :thumbwink:

680eceeaa3920Nameless Voice

Re: Tacticool Weapon Replacements
680eceeaa398d
Basically the dark engine lets me have all hard edges, or no hard edges :(

That's not quite true.  Dark supports smoothing groups but only on a per-material basis.  So, you could apply the same texture more than once as different materials, and apply different smoothing groups (well, flat or not flat) to each.

680eceeaa3a99Mercurius

Re: Tacticool Weapon Replacements
680eceeaa3af7
Nothing can ever be easy when dark is involved :|

Image: http://img525.imageshack.us/img525/4959/screenshot5si.jpg
Re: Tacticool Weapon Replacements
680eceeaa3c31
I like it, can't wait to see it textured... can't wait to play it :D

680eceeaa3d51Mercurius

Re: Tacticool Weapon Replacements
680eceeaa3dab
*BUMP*


Assault Rifle has been released.

680eceeaa417bRocketMan

Re: Tacticool Weapon Replacements
680eceeaa41de
Now that's what I'm talkin about !

Only criticism...and this comes a bit too late....is that all the weapons seem to point right at the reticle, which makes the angle a bit severe.  Since the reticle can be imagined to be part of a virtual interface and since the POV of the player's line of sight is not colinear with the muzzle-target line, it is more likely that the weapon would be pointed slightly right of the reticle so that it appears a bit more straight.

Excellent work as usual.
« Last Edit: 16. February 2010, 18:57:34 by RocketMan »

680eceeaa4316miracle.flame

Re: Tacticool Weapon Replacements
680eceeaa4374
my god, what a difference! yet, the same item. bravo bravoo!
Re: Tacticool Weapon Replacements
680eceeaa4492
What mricale.freak said. Spectacular job!
Re: Tacticool Weapon Replacements
680eceeaa4661
RocketMan just asked me if I'd heard about "the latest shit"...

Coming here I knew about what to expect. I've been a fan ever since you released the first pistol and in this case I had even playtested the untextured gun last night. Looking at the screenshots now I'm amazed. :D

680eceeaa47a5ZylonBane

Re: Tacticool Weapon Replacements
680eceeaa4805
I admit I was skeptical when just looking at the untextured version, but the textures really make the model. Yowza.

680eceeaa48e2Rainalkar

Re: Tacticool Weapon Replacements
680eceeaa4986
I'll be able to try it tomorrow, but it looks phenomenal. Salute M.

680eceeaa4a64Nameless Voice

Re: Tacticool Weapon Replacements
680eceeaa4ac3
Another excellent job, as always.  I look forward to using it in my next playthrough!

680eceeaa4e70ThiefsieFool

Re: Tacticool Weapon Replacements
680eceeaa4edb
looks like another win for the ~Mercury Man~. Crisp!

680eceeaa52e3ZylonBane

Re: Tacticool Weapon Replacements
680eceeaa5337
Why hasn't Citadel Conversion Project assimilated this man?

680eceeaa5f81Enchantermon

Re: Tacticool Weapon Replacements
680eceeaa600e
I asked him a while back...  :)

Looks awesome, Mercurius! Definitely going to be trying this out!

680eceeaa6326Nameless Voice

Re: Tacticool Weapon Replacements
680eceeaa63ac
The fleet-footed god delivers again
Why hasn't Citadel Conversion Project assimilated this man?

Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.

680eceeaa6479Mercurius

Re: Tacticool Weapon Replacements
680eceeaa64df
Thanks guys!

Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.

680eceeaa6978Enchantermon

Re: Tacticool Weapon Replacements
680eceeaa69d1
Presumably because people would prefer that the fleet-footed god finished recreating the original SS2 guns.
As much as I'd love to see CCP finally come to fruition, I can't say I disagree. ;)
Probably after I finish another gun, I'll start dabbling with AI meshes again.
I'll assist CCP with anything necessary to make a functional Medical deck.
Take your time. You're doing an awesome job; it's completely understandable if you'd rather finish this job first.

680eceeaa6a84RocketMan

Re: Tacticool Weapon Replacements
680eceeaa6af8
Enchantermon what guns haven't been done yet?

680eceeaa6b97Enchantermon

Re: Tacticool Weapon Replacements
680eceeaa6c13
I'll PM you to avoid dragging this thread off-topic.

680eceeaa6cd1Mercurius

Re: Tacticool Weapon Replacements (Latest Update 02.16.10 - Assault Rifle)
680eceeaa6d23
Why not make a thread about it here?  It'd be nice to know where the project stands, who's working on it and what needs to be done.

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