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Topic: is system shock 3 out yet?
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67428404e76cbicemann

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All I know about New Zealand is what I've seen on the shows "Outrageous Fortune" and "Westside" (a spin off of OF). If the place is like how it is in that show then it's EXACTLY like how things are in Australia. Which wouldn't surprise me honestly due to the numerous similarities between the 2 countries and since we get a fair bit of immigrants from NZ. Especially in my state of Victoria.

If there was 1 country in the world that is most like Australia it'd be New Zealand :).

67428404e7c22hemebond

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@hemebond Are you a pirate? :pirate:
I'm a land pirate; I hate boats.

I've heard it's a lovely place to live, and very civilised, which would suggest that it has a lot of laws, and those laws are presumably properly upheld to protect the non-criminals.
Unfortunately it's another neoliberal shit-hole full of racists, families living in cars, rivers and lakes full of cow refuse, animals being tortured, corrupt racists leading our police force, and many other problems. Probably nice for a short holiday; if you're white and stay in the cities.
Acknowledged by: daniel
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Cheating is boring. Games are much better when played following the rules, rules that have been well thought out over the course of years, outlined, debated between developer to developer, tested, tweaked some more, and all work in harmony with one another (in most cases). Don't cheat. Remember this for the future before you go and inadvertently ruin any other great games, especially any of the calibre of System Shock 2.

Of course, if a game is shit; if it doesn't have well thought out design, go ahead and cheat, because that game is shit anyway and cheating may actually improve it.

all games should have cheats and hacks, all games should have creative mode and not be limted to what you have.

I hate being limted to only 10 bullet or to only 10 damage
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I'm a land pirate; I hate boats.
Unfortunately it's another neoliberal shit-hole full of racists, families living in cars, rivers and lakes full of cow refuse, animals being tortured, corrupt racists leading our police force, and many other problems. Probably nice for a short holiday; if you're white and stay in the cities.
I agree, most goverments are corrupt and like this one. soon there will be a world war 3

67428404e83b3icemann

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I sorely doubt that.

Or this'll happen:

(Jump to 1 minute 32 secs)
https://www.youtube.com/watch?v=xjatJ36cJvM

Though I'd personally call the events as of 9/11 - now to be World War 3, just of a different sort.
Acknowledged by: daniel
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I sorely doubt that.

Or this'll happen:

(Jump to 1 minute 32 secs)
https://www.youtube.com/watch?v=xjatJ36cJvM

Though I'd personally call the events as of 9/11 - now to be World War 3, just of a different sort.

thats 1 of the disasters. I have alot of dreams over 100+ most of them are of armageddon, 2nd earth, mothership, volcano, tidal wave, wars etc you name it!

if i could animate or make a movie, I would do a short one about armageddon and about my dreams about those. and what I think will happen

67428404e87a7icemann

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That's an odd amount of dreams of that subject. I've had many a nightmare containing monsters of various sorts but doomsday / armageddon scenarios I can't say I've dreamt of ever. Let alone that often. Are you suffering from anxiety? And I'm asking that seriously. Not having a go at you.

I'd suggest speaking with a psychologist as well. Did wonders for my wife who suffers from anxiety and depression. A horrible mix of illnesses to have.
Acknowledged by: daniel
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im fine, the only thing i am concerned about, is my phisical health and my mood, i get really grumpy and always tired in morning, and hate showers, i only have before dinner or at night. i also hate getting bossed around and treated like theres nothing wrong with my health, and my family wants me to do more and that im not doing enough jobs or work etc,

67428404e8997icemann

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So now that Underworld Ascendent has been released in a buggy half finished state. Anyone else worried about System Shock 3 now?
Acknowledged by 2 members: datiswous, Maggot

67428404e8af7voodoo47

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nope. I don't worry unless there is a very good reason to worry. just like I've said there is no reason to worry when NDS stumbled a bit with SSR.

67428404e8bc5icemann

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That was mid-development. Not after release.

67428404e8cb1voodoo47

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yeah, if I cared about UA, I'd be worried about UA, but you were asking about SS3. I'm not worried about something that doesn't really exist in any form that one could worry about at this point.

67428404e8f61ThiefsieFool

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They haven't even really started work on it even now. Main concern is that it will be something loosey-goosey focused on exploration and talking and "the motivations" of everyone.

67428404e9071icemann

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The other issue is that they had to dip into their own funds in order to delay release by 2 months on UA. Hope that does not have a knock on effect for SS3.
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Just to add something seen in the otherside forums:

https://www.othersideentertainment.com/forum/index.php?topic=6217.0

SS3 Dev Team
« on: October 18, 2018, 07:24:14 AM »
Is it different than the folks working on UA?  After seeing some of the design decisions made there (nothing to do with budget or team size), hopefully yes?

sluangkhot - Administrator - OSE Community Manager
Re: SS3 Dev Team
« on: October 18, 2018, 02:43:13 PM »
The SS3 team is entirely based in Austin, but we share codebases or feedback on occasion.

sluangkhot - Administrator - OSE Community Manager
«  on: October 19, 2018, 02:09:00 PM »

Dang, I keep forgetting the general public hasn't seen the SS3 builds!

The last three in the IGN article are the ones that remind me the most of what I've seen in the builds so far. Not quite in the same exact architecture, but also in the feeling. Haven't seen some of the more abstract areas yet myself...

(in reference to this article https://www.ign.com/articles/2017/05/10/system-shock-3-concept-art-images-released)
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So now that Underworld Ascendent has been released in a buggy half finished state. Anyone else worried about System Shock 3 now?

Not me. Though only because my expectations of the modern gaming industry are so low, unfortunately. I tend to expect modern first person view games to have fantastic graphics, monumental non-playable events or cutscenes, game-play that's too easy and dumbed down, little replayability, a very unsatisfactory ending (both gameplay-wise and story-wise), and overall just an empty experience to play. And if it's on a console, add in a lack of user-configurable controls as well.

I could be wrong, and I really hope so. But really, most of the things the designers can put in to System Shock 3 in an effort to make SS3 more appealing to more gamers, are likely to make the game less appealing to the hardcore System Shock fans, I think. I mean, I imagine that most people on this board want SS3 to be more complicated, more challenging, and just more hardcore than SS1 and 2. Especially since the chances of any other game proving to be a good SS style game are so low, in today's dumb-it-down-and-rack-up-the-sales gaming industry?

I was massively disappointed with how closely Prey 2016 came to being the game we want, then it failing so badly. The had 75% of the game down to almost perfection, then they ruined it by making the game too easy, making the enemies not feel like a real threat as they never looked intimidating nor moved around much, the game went downhill towards the end, the in-game characters were weak and forgettable, the ending videos were staggeringly unsatisfying, and because of all these flaws, the game just fails to scream "Replay me".

They got so much else right - the space-station was, graphically and gameplay-wise, fantastic, the in-game mechanics were great, much of the game was extremely enjoyable, some of the alien/psi powers were really good, even things like the anti-gravity jetpack thing allowing you to glide (which made walking for long distances fun, so staved off the tedium of travelling long distances) really added to the quality of the experience. But then they failed to add in unpredictable random enemy repawning, events where you could usefully use some of the powers, a real feeling of tension and horror, things like that. Things that System Shock 1 and 2 did so well two decades earlier and on vastly inferior hardware.
Acknowledged by 4 members: Nameless Voice, ThiefsieFool, Join, datiswous

67428404e9bc7icemann

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Prey 2016 failed bad? Wow. I didn't have that experience with it at all. I loved that game. First game to provide the "SS2" feel that I've played since SS2.
Acknowledged by: Maggot
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Prey 2016 failed bad? Wow. I didn't have that experience with it at all. I loved that game. First game to provide the "SS2" feel that I've played since SS2.

I'm certainly not saying that it was a bad game, just the opposite. To me it was mostly really good, but it fell short of being a classic because the developers either made some bad decisions, or ran out of time when another couple of months spent testing and adjusting the game could have made it into a stellar game that would have totally eclipsed System Shock 2 and other games.

67428404e9fe7Nameless Voice

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I agree with that.  Prey had a lot of really nice things, but ultimately fell down for me because of completely uninteresting enemies, lack of a real antagonist, and mostly poor characters.
Acknowledged by: Join
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And let's not forget a built-in godmode you cannot disable that renders any combat encounter ultimately pointless.
Acknowledged by: Join

67428404ea506ThiefsieFool

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And let's not forget a built-in godmode you cannot disable that renders any combat encounter ultimately pointless.
Uhh...what are you referring to exactly? The inventory pause? As far as 'god modes' Prey is more unforgiving than most Shock type games, you just die and that's it, no free resurrection like in Shock/Bioshock, or paid resurrection like in Shock2/Bioshock Infinite.
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And let's not forget a built-in godmode you cannot disable that renders any combat encounter ultimately pointless.

I didn't know that, what was it? But given how common the health/suit damage/trauma fixes were, and how overpowered you could become when you maxed out the shotgun's damage statistics, and had the slow-down-time-except-for-you psi power, then I don't see why anyone would want to even experiment with a God mode.

I mean, the huge enemies that were called 'Nightmares' (I think?), they were supposed to be this enormous threat to you, so bad that you received an onscreen warning when one was approaching you, and then the game played either unnerving music or unnerving sound effects (I can't remember which), to emphasise how bad the situation was. They were no problem at all, it turns out, it took just six or seven fully upgraded shotgun blasts to kill them, and it could be done in the fifteen seconds or so of slow-time that you could summon up any time when you had the psi-power.



@ Nameless Voice, didn't it seem like the last quarter of the game was missing? The quarter where, story-wise, you'd learn what was really going on, and how someone (someone human) had betrayed the station and mankind (there's usually a betrayal involved in this kind of story), and you'd have to ramp up your efforts to fix the situation, probably involving finding the pieces of a new secret weapon that the space-stations top, secret, scientists had been developing? And gameplay-wise, this would mean you'd have to face a few new types of enemies (or at least stronger versions of the existing enemies), as you have to locate the surviving members of secret weapon team, learn from them where the parts are, and how to put them together, keep the weapon's designers alive long enough for them to target and destroy the approaching alien being (that was spawning all the on-station enemies), and so save Earth and mankind, whilst all the time you're also fighting against the machinations of the recently-revealed traitor, who you finally have to face and defeat to ultimately win the game.

And maybe they did plan a real ending to the game, but were forced to scrap it because they received a "Call it a day, boys, we want to ship the game in the next six weeks" type message from the company' bosses, and so they had to quickly wrap up the game, ditching everything that wasn't yet implemented or wasn't fixable within a few weeks time, and so they were forced to drop their plans to tighten up the gameplay when the game was nearly complete (which might have resulted in the enemies being more aggressive and far less predictable, and also have better enemy placement, the player having much less access to healing items, and making the objective markers work properly, etc), and because they now had so little time they perhaps were forced to give the game such a bad ending by simply adding a game 'ending' of three variations on one very unsatisfactory video, thereby leaving a massively disappointing hole in the game's story, gameplay, and overall experience.

It's so annoying because the game could have been outstanding. Most of the ingredients are already there, but are underused, or not implemented as well as they might have been had the developers had more time to experiment around with them.

I mean, before the game was released, we were shown how you could shape-shift into different forms (such as a tea cup), and it seemed intriguing. But in the game, when you gain the power, there's not a lot of point in using it, at least as far I can see. I've played through the game twice, and only ever used the shape-shift ability to let me get through gaps that were too small to let a human through. There were no other situations set up in game where you needed the power, and I couldn't be bothered experimenting to find out what else the shape-shifting ability could achieve (which speaks volumes as to how the game wasn't drawing me into the experience, in a game I really liked I would be experimenting like mad with something as fascinating and potentially game-changing as a shape shifting ability). Maybe I could have changed to one of the aliens, and used the alien's abilities to fight other aliens, for example, but I didn't care enough to try.

And that's the biggest problem with the game, in my opinion. It just didn't grab me. I really wanted it to, not only because it was the closest thing to a modern System Shock that I had seen, but because everything was there for a deep and experiment-worthy game. But the few flaws just managed to ruin it for me, and remind me that it was just a game, and not a very replayable one.
Acknowledged by: ThiefsieFool

67428404ead2bicemann

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Starbreeze doesn't own them though. Only publishes their games.
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