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# Name Status Type-- ------------------------------ ------ ---------------- 1 Vurt-Goo-(GrubPodSlimey-1.04) Active Replacement 2 Vurt Goo (Biomatter v1.0) Active Replacement 3 Vurt's SS2 Flora Overhaul 1.0k Active Replacement, DML 4 Vurt Goo (Impact Blood v1.0) Active Replacement 5 Vurt Goo (Dripping v1.0) Active Replacement 6 Vurt-Goo-(GrubPodVanilla-1.04) Active Replacement 7 Vurt's SS2 WormPod v1.0b Active Replacement 8 AccFam_20 Active Replacement 9 SS2 Black Egg 1.02 Active Replacement10 SS2_Rebirth_v05 Active Replacement, DML11 Tacticool_complete_v1.05 Active Replacement12 SS2_Vaxquis_VintageSongRemake Active Replacement13 obj_fixes_v12 Active Replacement, DML14 SHTUP-ND_beta1 Active Replacement15 RealSG_Rebirth_1.03 Active Replacement, DML16 RealSG_1.03 Active Replacement, DML17 Secmod_RebirthPatch_RealSG Active DML18 Secmod_dmlfix11nov2017 Active Replacement, DML19 SECMOD3.1999 Active Gamesys, DML20 SCP_beta4 Paused Gamesys
For the love of god, how could anything think it's okay to switch between SCP and SecMod mid-game?
SCP (gameplay bugfixes and improvements, requires to start a new game)
gamesys (gameplay/map) mods (SCP, Secmod etc) need to have the lowest priority (note that only one such mod can be active at a time - the manager will display a warning should you attempt to load more. also, they cannot be activated or deactivated mid-game - they must be loaded before starting a new game).
SCP requires System Shock 2 patched to version 2.46+ (SS2Tool) and you need to start a new game.