6743a716a918f

Page: « 1 [2]
6743a716aa2e0
2 Guests are here.
 

Topic: Gamesys editing
Page: « 1 [2]
Read 2616 times  

6743a716aa7e0voodoo47

6743a716aa866
there is a similar setup placed on those as well, most likely. and yeah, I'm sure this is it.

and again, prepare for a long journey, no way you can export this in three clicks and be done with it tomorrow. you'll most likely have to simplify the setup somehow as well, maybe by replacing the stims with flinderize links.

6743a716aa9beGuyFawkesGaming

6743a716aaa13
Well of course, hard work always pays off. Where can I read about DMLs?

6743a716aac2cGuyFawkesGaming

6743a716aac79
Thanks, Where did you go to find the archetypes in ShockED?

6743a716aad15voodoo47

6743a716aad5f
press F3 and put in -396, that will open the hybrid archetype.

6743a716aae25GuyFawkesGaming

6743a716aae6e
I noticed in the Pop's files there are only burn textures for the hybrid ("OG"), monkeys and spiders. I also think I'll likely have to disable the disintegration due to it possibly changing game balance (if energy weapons have a tendency to disintegrate enemies, it will make looking items more difficult for energy users).

6743a716aaf1bvoodoo47

6743a716aaf66
nope, he also has their models there (Burnt_OG.BIN etc), the creature being turned burnt is probably achieved by a model swap.

6743a716ab00eGuyFawkesGaming

6743a716ab05b
 So I can have a better understanding, where can I read up on NPC/object attributes? To be perfectly honest, I don't even know what an archetype is.

6743a716ab17cvoodoo47

6743a716ab1cc
-396 would be a good example. it's a list of properties and setups that determine what happens with hybrids under various circumstances. for example, what their hitpoints are, or what happens when they are shot with shotguns. all concrete instances of hybrids found throughout the game will inherit/act upon those properties and setups.

I really have no particular way of learning I could recommend - I was always just poking around, googling (a lot of Thief editor knowledge can be found out there, and 90% of it is applicable to SS2 as well), asking and trying to find out how things work, and gained the required knowledge in, well, a bunch of years. not having any coding background and having zero experience with any kind of game editor was a big handicap.

6743a716ab296GuyFawkesGaming

6743a716ab2e1
Ok, I see now. So there's two evens going on; damaging them causes the blood spats and killing them (and depending how) causes either chard corpse, mutilated corpse or disintegration. You just have to edit the properties.

Are any of the gore effects possible on an already dead subject (i.e. burn a dead body)?

6743a716ab3a1voodoo47

6743a716ab3ef
pretty much. quick example of what (I think) is going on when exploding;

if damage > X, remove AI, spawn gore exploder object
slay gore exploder, spawn gore bits from the exploder
spawn blood splat when a gore bit collides with ground

so you are looking at three setups on three objects, probably.

6743a716ab503GuyFawkesGaming

6743a716ab553
Decided I'd test a game with Pop's mod enabled (also cheats; don't have time to play fair). Oddly I'm unable to any of the alternate death animations, besides dismemberment, work even with necessary weapons. Also dismemberment prevents the corps from being searched. Any way I could, perhaps, make the inventory transfer to the new corps or at least make the items spawn among the bloody mass on the floor.

P.S. never realized it before but some of the vanilla textures for the NPCs feel more detailed then Rebirth's versions.

6743a716ab626voodoo47

6743a716ab674
NVGibTrap, but again, this is not going to be a one click and done thing.
2 Guests are here.
HA! Another level! Okay, okay.
Page: « 1 [2]
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6743a716ac1c8