67f4defaeddee

67f4defaf0691
1 Guest is here.
 

Topic: 3RDplayer is making a new SS1 fan mission Read 6255 times  

67f4defaf101fdertseha

67f4defaf108c
There's someone who got wind of the InkyBlackness editor and was overjoyed to finally be able to make SS1 levels.
Right now, he's streaming: https://www.twitch.tv/the_3rdplayer/

Here's the Twitter user with some in-progress screenshots: https://twitter.com/the_3RDplayer

67f4defaf11bcvoodoo47

67f4defaf1225
I really need to play with this sometimes soonish.

67f4defaf139dJosiahJack

67f4defaf1401
THIS

We need more SS1 in the form of custom levels.  Great!
67f4defaf158b
Wonderful feeling to see so familiar looking level but completely unidentifiable.
I would love to play a new SS1 levels!

I actually got quite inspired by that. I might have to try it out myself :)

67f4defaf16b4dertseha

67f4defaf1709
In case you are not following the_3rdplayer on Twitter, here's a recent message:
Okay, I promised a playable beta of the map for a few people at the end of this week. I keep my promises. If I had given it out earlier you would have received 40% less. In just 2 days we are at 90% compleition. Lets go the last stretch.
(Screenshots come with the tweet - if you want to spoil yourself with the map layout)

67f4defaf1870dertseha

67f4defaf18c0
Nearing completion:
The final cyberspace level is finished. The very first system shock fanmission is finished. Just some last polishing, then I gonna release the final test-version to whoever asks this saturday. Ask away! ;)
Source: Twitter.

(You'll have to be on Twitter or in Discord to get in contact with the_3RDplayer.)

Stephen Kick replied on Twitter that they'll support the release, and referred to the workshop page as well (which is still unclear what is being meant).

67f4defaf1995JosiahJack

67f4defaf19e6
Can't say much, but I haven't had this much System Shock fun in ages.  Hopefully after a few typos to cleanup, 3RDplayer will have this ready for the masses ASAP!  8)

This is just the motivation I needed!

67f4defaf1cb8unn_atropos

« Last Edit: 30. June 2018, 11:26:45 by Moderator »
Acknowledged by 4 members: fox, dertseha, edx, Join

67f4defaf1f5bZylonBane

67f4defaf1faa
So where is this mod set? Citadel? Another station?

67f4defaf20a6dertseha

67f4defaf20f1
From the release article on ModDB:
...a brand new story with 3 new real world and 4 new cyberspace levels in this Singleplayer campaign taking place on the Hospital Ship UNN Bismarck.

As one of the beta-testers, I really enjoyed it. After knowing every inch of Citadel by heart, this one was refreshingly challenging.
Acknowledged by: JosiahJack

67f4defaf21acdertseha

67f4defaf21f2
....and it's released - This thread has more details.
« Last Edit: 30. June 2018, 14:41:34 by Moderator »

67f4defaf22bfvoodoo47

67f4defaf230b
the built in FM selector in the SS EE SP (System Shock Enhanced Edition Source Port) doesn't seem to be compatible though (or working at all after the last update, for that matter). lets hope they'll fix it - having to mess around with game files is a sure-proof way of deterring users from trying it out.

67f4defaf23e4voodoo47

67f4defaf2430
tried to run it under SS EE SP, the walls are sometimes glitching out and the game crashes when the piece of paper under the table near the keypad is frobbed.

https://www.youtube.com/watch?v=FlhHOkw3Ono

67f4defaf257bicemann

67f4defaf25cb
I never noticed that.

I just spent the last few hours playing through this. Great stuff. Actual voice acting for the audio logs would have been better and the levels are VERY maze-like. I got completely lost for a good while in the final cyberspace level. But it's some good fun, and nice to be playing new singleplayer content for SS1 for the first time in 24 years. Damn I feel old saying that.

How many years after SS1's events does this one take place? The UNN wasn't around until a bit before SS2 if I remember right.
« Last Edit: 30. June 2018, 12:29:13 by icemann »
67f4defaf2951
....and it's released - This thread has more details.

That link is broken!
« Last Edit: 30. June 2018, 14:41:47 by Moderator »

67f4defaf2a20voodoo47

Acknowledged by: dertseha

67f4defaf2b1aicemann

67f4defaf2bb8
So how did everyone else go with it?

67f4defaf2c9edertseha

67f4defaf2d3c
So far I only had time to play the first public beta version.
And this one was already great. In comparison, Citadel I know by heart down to the inch - yet this one was refreshingly challenging.

Apart from that, on a personal level it is great that after years of our "failure" of TSSHP, I could finally make something that people could use and build something enjoyable for all :)

67f4defaf2dffJosiahJack

67f4defaf2e57
Major props to both 3RDplayer and dertseha on this!!  You all are making my SS dreams come true before I could (and still plan on doing) with my Citadel project.  This has been a huge boost to my motivation so thank you both.
Acknowledged by 2 members: dertseha, 3RDplayer

67f4defaf31a4icemann

67f4defaf31fc
Apart from that, on a personal level it is great that after years of our "failure" of TSSHP

That one is no'ones fault "Jim The Hairy", the main coder on the project just vanished into thin air and never returned. No'one could ever have predicted that + for a long time people expected his eventual return, which never happened. End of the day, the project resulted in a massive documentation of everything SS1 related which has gone on to assist future projects. So in that, a great service to the Shock community was made.

As for FM loading and player direction stuff - As we have the source code, and have a source port nearly operational, couldn't those things be coded in? Later on down the line, be nice if a FM loader was developed. Eventually we're going to have more SS1 FMs (hopefully), so having a loader would be of great benefit to the community.

Or to go the direction that the Doom source ports did things - To allow the program to be associated with all files of a certain extension, so that double clicking a master file of sorts would load all the rest and autorun it. That for me would be most ideal.

67f4defaf385cdertseha

67f4defaf38b5
That one is no'ones fault "Jim The Hairy", the main coder on the project just vanished into thin air and never returned. No'one could ever have predicted that + for a long time people expected his eventual return, which never happened. End of the day, the project resulted in a massive documentation of everything SS1 related which has gone on to assist future projects. So in that, a great service to the Shock community was made.
To clarify: The word "our" was not meant in terms of "us, as community", instead of as an "us, the TSSHP team, where I, previously known as firefreak, was a member of". I fully agree that we benefit from the specs-document immensely. And also that we couldn't predict Jims vanishing.
The "failure" is under quotes because it is, after all, a project that I was part in, which didn't finish (and ultimately disappointed the fanbase) - so, having built an editor that is now usable, is something I am proud of.
(Despite the editor requiring now a complete rewrite ;) )

As for FM loading and player direction stuff ...
There's right now a lot of discussion about this mod-loading going on - both here on ssorg and on Discord :)

67f4defaf395cJosiahJack

67f4defaf39ba
Wait wait wait....inky = TTSHP reborn?  Mind blown. :P

67f4defaf3a4eicemann

67f4defaf3a9b
Why the change in username from firefreak to dertesha?
1 Guest is here.
Soyez le premier à aimer cet article.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67f4defaf3b9b