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Topic: SS2 Portrait Fix Read 14463 times  

673ff74ba1db7beauapropos

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This (updated, as of April 8, 2020) Portrait Fix mod corrects the portrait and deck icon discrepancies found in a number of logs/emails – mostly uniform–affiliation mismatches, but also other issues such as incorrect dimensions and missing scanlines.

What’s different from the old SS2 Portrait Fix?

- added a new portrait and deck icon for the trainer log
- changed uniforms of certain corpses to match their respective portraits
- added support for vanilla game and Secmod

See the Before–After Comparison attachment for details. (spoiler warning)

Note: in the case of SCP Beta 4 and Secmod 3.2.3, ensure that the corresponding fix is placed above its base mod in the Mod Manager priority list (Portrait Fix (SCP Beta 4) above SCP_beta4 and Portrait Fix (Secmod 3.2.3) above SECMOD3.2.3). Do NOT use if you have SCPb5 or newer, it's already included.
« Last Edit: 02. January 2024, 11:48:38 by Moderator »
Acknowledged by 2 members: lgs, edx

673ff74ba1fc2ZylonBane

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Interesting! We might have to steal some of those for the next SCP release.
Acknowledged by: beauapropos

673ff74ba24fdbeauapropos

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Updated Portrait Fix and added support for vanilla game and Secmod!
Acknowledged by: Kolya

673ff74ba2969sarge945

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Can this use DML to autodetect Secmod etc?

673ff74ba2b0bvoodoo47

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no, portraits are loaded by strings.

673ff74ba2caeWalterREQUiEM

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Hi, would it be ok if I borrowed the UNN Icon for an SS2 related Project? I really like how it looks in game  :D Credit will be given ofc!
Acknowledged by: beauapropos

673ff74ba2f14beauapropos

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Hi, would it be ok if I borrowed the UNN Icon for an SS2 related Project? I really like how it looks in game  :D Credit will be given ofc!

OK.
Acknowledged by: WalterREQUiEM

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We managed to restore artificial gravity for this deck, but neither the local array of sensors nor the interior lighting systems seem to be operative.
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