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the built in FM selector in the SS EE SP (System Shock Enhanced Edition Source Port) doesn't seem to be compatible though (or working at all after the last update, for that matter). lets hope they'll fix it - having to mess around with game files is a sure-proof way of deterring users from trying it out.
So where is this mod set? Citadel? Another station?
...a brand new story with 3 new real world and 4 new cyberspace levels in this Singleplayer campaign taking place on the Hospital Ship UNN Bismarck.
This was awesome...writeup coming later. Psst, 3RD, a couple logs in the beginning had "neurosurgery" missing the "ry" at the end. Still haven't made it past the throne room cyberspace. The cyberspace in this is ridiculously hard. Way too many mines and one pair of hunter killers is tough.
BUG: After exiting the last cyberspace, I have a Cyberguard in my General Inventory. Clicking on it at all causes the game to crash.
• Aforementioned neurosurge should probably have an apostrophe added to signal it is slang neurosurge'
Areas you can't reach?:• Medical level- Behind red force door in radiation closet- Behind green force door for keypad in healing suites- Past gray maint door in tiny medical area accessed by level 3 yellow door elevator• Throne Level- Can't open cells for the remaining Elite Cyborgs
Some bugs/random notes:Button by reception mentions something about running out of triggers (ok this is kinda fun actually)The paper on the floor mentioned by voodoo47 works for me, using classic SS PortableThe radiation storage on medical level doesn't have radiation on the ramp or on the upper walkway next to the switch.
btw, if you are thinking about adding audio to the logs at some point, TTLG has some really good voiceactors, they did a really good job voicing the Minstrel logs - it's pretty much at the same level as vanilla SS2.Shodan is always a problem though because you can't make it not cringy without the original voice actress (and that's not happening), that's why I always recommend "no Shodan" for FMs.
no change on the flickering walls (maybe happening because a floor texture is used on walls?)
... or the paper read crash (Resource 004A doesn't have index 0001).
the "REVERSE.." text on the paper is located in cybstrng.res?
I'm thinking cybstrng.res is not getting loaded at all - any way of determining whether it's being used or not? some other texts somewhere, apart of that paper?