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Try your hand at SS2 FM making next 3rdPlayer :p. Thief has a zillion FMs. SS2 on the other hand has only a moderate amount.
anyway, I think I have seen voiced logs/emails for ReWired mentioned somewhere (would be great, as no System Shock FM should be without voiced mails/logs) - how are you tackling the Shodan voiceovers? I did manage to achieve decent results just by using free online voice generators when creating audio for the Minstrel AI (Ariadne), but getting such a voice to sound even remotely Shodanesque would require some serious sound editing skills.
Here is all logs so far
I've heard that there is software that can learn to 'copy' a person's voice, so that you run a few pre-recorded files of speech through the program (or just get the person to speak into the PC's microphone whilst the program is monitoring the microphone), and then the program can 'speak' in a good approximation of the person's voice.
any interesting source port related fixes?
//////////////////////////PACKAGE B INSTALLATION////////////////////////This package can be played with:- System Shock Enhanced Edition1. Open a Windows-Explorer window and type the following into the location bar:%APPDATA%\Nightdive Studios\System Shock EE\mods2. Drag and drop the "rewired"-folder of the just downloaded .zip-file into the in step 1 opened directory.3. Start the game and activate the Mission under Modifications of the title screen.
Just finished the Mod, I think... But on a bug, I will try later once more to confirm : Not any SHODAN to kill ! Just two mobs, loss of nearly control, screen starting to fade on Shodan's face, even if I exit the Cyberspace LOL... Anyway, not so a big deal, hoping it is some kind of the same ending in the original game...
//KNOWN BUGS////////////It might happen that the SHODAN critter sprite becomes invisible but she will still sit on her throne, so keep shooting if that happens.
Difficulty is OK, areas are huge, even too much some times, the maze aspect is cool ! Even in Cyperspace, really, really good job. And thanks to the maze aspect, I presume there are some "replaying" possibilities...
Oh, and i found a glitch/bug, I think : in the Throne room, the "ramp" to the windows just facing the long ramp to the cyber port, between the entrance and the Cortex Reaver, is radiations/poisonning free... Maybe it's on purpose, maybe not ...
Updating the mod to fix such a small issue is a problem. Because doing so would make your old savegames incompatible.
this is expected behavior (SCP, TFix etc), and would be quite odd to take old saves into consideration. fixed stuff > compatibility with old stuff, always.
Never mind, I'm an idiot. I was playing the mod when it was really late. The healing suite path is meant to be a shortcut and I found out where the card for the maintenance tunnels is.
Wow, you are the first human being that actually took the shortcut! NOBODY! And I repeat nobody that played it for the first time ever found out about it!Thank you so much for playing my mod! You are awesome! :thumb: