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My assumption is that the music tracks would work similar to how they work in Deus ex (except being midi), where you have a main section that plays in non combat bits and a section which it can jump to dedicated to combat.
The music is separated into two main segments: Normal and Combat. Normal plays during non-combat, and Combat plays during... uh, combat. This only composes 9 of the up-to 49 segments in the music however.
According to LoPiccolo those 9 (and it isn't always 9)
one is for active combat. Medbay's third section almost never plays because there is rarely combat significant enough for it in that level.
Thanks for the clarification. I haven't dug further than Medical Suites at the moment since I've been focusing on just getting basic track insertion to work though I suspected that the sub-song locations of Medical Suites aren't the same for the entire game. I'll update the doc with more locations as I get to the tracks.Again, thanks! I'm not exactly sure which segment is peril in Medbay though because none of them are labeled, everything in my Google Doc was done by playing the game and trying to figure out where everything fits.
No problem! If you look in the thread I linked earlier, I've already labelled the MIDIs (the tags with the original names didn't stick for some reason). I'm super curious to see what you come up with. It's neat to have another set of eyes on this coming from the opposite direction, trying to replace the music instead of use it.
Hey, thanks for making that ZIP file, nintendoeats! It's way better than what I had and much clearer on what each file does. Do you mind if I update my google doc with your information soon to make it more complete? I'll credit you and color code your text to make it clear which parts are yours.
Glad to have helped! I'm looking forward to an excuse to play System Shock again...with a real MIDI module this time!
Is that an MT-32? That's an MT-32. Jealous.I recently had the opportunity to use a PMA-5, which is the Roland module that time forgot. I ordered one on eBay for about $60 CAD, but the seller took ages to mail it and then it got routed to another province by accident so I'll be waiting for a while. I've never used an SC-55 or anything like that, but from what I can tell the PMA-5 is a really cheap alternative that is very similar to the sound canvas. Just FYI, something to keep your eyes out for. (Of course you already have a Sound Canvas, but you can never have too many of these things)
Yep. I bought it for work on a game. Fun little machine, perhaps not worth the crazy asking price some people want (I paid $115 + shipping for mine, seemed fair), but it's got some neat synth sounds and it's very flexible if you find an editor.I believe the PMA-5 should be pretty similar to a Sound Canvas in terms of sound, but you're obviously gonna be missing a few sounds since it has 306 instead of the full 317 of the SC-55 or the 350 or so from the SC-55MkII. It's still Roland GS compatible though which should suffice for 99% of Sound Canvas-compatible games. Never used one though, don't really have a need to pick up a portable sequencer that simple. If I ever bought something like that it'd be a Yamaha QY70/QY100 because that I can actually integrate into my home setup really well (it's XG compatible just like my MU1000).
(snip)
Oh god, don't say these product names. Every time I hear one I have a compulsion to plug it into eBay.
Actually, part of my justification for buying the PMA is that I'd really like to get in to doing some MIDI work. I have played Guitar for years but I've never gotten into serious composing because I never had backing. Part of the reason I built that whole interactive music system for XCOM 2 was that I wanted to try my hand at my own soundtrack. Not being able to make it work with WotC put the kibosh on that.The only factor right now is time. I have decent microphones, a 2i2 and a MIDI module. I can probably hold myself back from buying more kit.