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Topic: Secmod art terminals in Recreation Read 3468 times  

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I hope it's okay to start a thread here, I've shat up the official Secmod thread enough as it is.

So, I'm fairly certain I've found every art terminal in Rec and I'm missing a piece of the code - I found 1,4, and 6. It's driving me crazy. Does anyone know the rest of the code or where the missing terminal is?
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Found it. Couldn't find the terminal because it's glitched sideways and partially in the wall itself.

EDIT: For anyone that gets the same issue or has it, it's in the room next to the left of the broken elevator in the crew annex. It's above a desk and it's sideways, jutting out from the wall it's partially glitched into. It'll be kind of hard to see if you just walk in and take a glance.
« Last Edit: 23. July 2018, 15:30:12 by Joe »
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That sounds weird. Care to make a screenshot?
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Yeah, I will later today. Probably take a couple to get the best angles. Should I post here or in the Secmod thread?

6740628d981a8voodoo47

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here. mods subforum should be reserved for general talk, technical stuff is better off at Helpdesk or Engineering.

6740628d983b9voodoo47

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dml conflicts. dammit I thought I've fixed that.
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Well, at least it's still visible. I was going crazy trying to find the terminals, though!  :lordy:

6740628d9886dZylonBane

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dml conflicts. dammit I thought I've fixed that.
What are DMLs doing to the art terminals?

6740628d989c2voodoo47

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bit of repositioning for the vanilla objects (eliminating a some wall sinking). Secmod uses vanilla obj ids, but swaps them around, hence, incorrect bank on some.

and the tool has no way of knowing that the dml shouldn't be applied, because Secmod is not fingerprinted yet - that's why the Secmod dmlfix exists.
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@voodoo47 By my understanding TF gave you permission to duck around with his mod since he's too busy to do it. Just saying.

6740628d98c4cvoodoo47

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I don't think he really did? anyway, easy enough to dml fix, updated the Secmod dml pack. only those entering Rec1 for the first time will get the fix.
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This is what I'm referring to:
Should just check it for bugs then put up the gamesys and the rest of the files so the latest version is available and can be used to apply all these patches and whatnot, because I don't know when I can get back to working on this mod seriously.
It does sound to me as if he hopes someone else will apply the patches as soon as he's uploaded his latest version.

6740628d990d6voodoo47

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sure, I can do that once it's up.
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