6742618807eaa

6742618808d4e
2 Guests are here.
 

Topic: Hires resource request - SS2 cutscenes Read 2943 times  

6742618809363voodoo47

67426188093ce
Tags: °SS2 °request

no reason to not post this as a regular request, so here goes - it should be possible to recreate at least some SS2 cutscenes in higher resolution and with mods loaded. basically, the cutscene needs to be set up in the editor (some of the vanilla setups are still in place, the waypoints for the shuttle on the station map, for example), then played ingame and recorded. landing, starport, shuttle1 and shuttle2 should be fairly easy as they do not require anything else, the rest will need heavy editing because of all the extra effects.

once set up in the editor, they should be recorded in the 640*480 resolution (max the engine supports for cutscenes), 4:3 with letterboxing (mirroring the original files). SCP, Rebirth, SHTUP and 400 mod should be loaded before recording.

quick mockup attached.

67426188094e0George Lebron

6742618809533
What model of a female employee should be used in the shuttle2.avi, or the best solution is to create a new?
« Last Edit: 26. August 2018, 13:28:56 by George Lebron »

6742618809681ZylonBane

67426188096cd
shuttle1.avi would be fairly easy to reproduce. The shuttle animation would need improving though.

shuttle2.avi would require reconstructing some deleted station geometry, but other than that, also easy.

shuttle3.avi isn't in-engine footage. It would require the efforts of a 3D animator.

I think it might be a bad idea to only upgrade two of the three shuttle cutscenes. The higher quality would make the third look even worse by comparison.

6742618809970voodoo47

67426188099cc
that's already happening as the first cutscene is available in hires quality, so tipping the scales towards more upgraded stuff would only make things better, I'd say.
What model of a female employee should be used in the shuttle2.avi, or the best solution is to create a new?
the Rebirth model would do just fine (especially because it's turned around).
6742618809c51
humm.. there was this thing that you can export an entire level to another format, right?

6742618809d0cvoodoo47

6742618809d59
yes, the level geometry, it's possible to load it into Blender or similar as an object, afaik.

6742618809e0eZylonBane

6742618809e5b
I've used this ability for a few object requests, most notably to make the object version of the Valu-Rep.
674261880a09a
I've used this ability for a few object requests, most notably to make the object version of the Valu-Rep.
I remember that, just wasn't sure if you can do it with the whole map or not.

674261880a132ZylonBane

674261880a17f
IIRC it only works for terrain brushes, not objects.

674261880a5e3ZylonBane

674261880a62f
I guess he wanted it to look like a miniature? For some reason?

674261880a8a5RocketMan

674261880a8f7
It's not a bad attempt, given the stock material he's competing with.
2 Guests are here.
The Underground underground. Urban warriors challanging the tyrrany of tube travel.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674261880aebd