673fe53dbd17a

673fe53dbe4b2
1 Guest is here.
 
673fe53dbec79
Just thought that I would mention this, as it may be of use/interest to our very dedicated SS2 modders.

Resetera has a nice thread going about possible applications, tests, etc:
https://www.resetera.com/threads/ai-neural-networks-being-used-to-generate-hq-textures-for-older-games-you-can-do-it-yourself.88272/

There is a really nice DOOM project applying it:
https://www.techspot.com/news/77805-using-neural-networks-visually-overhaul-doom.html
https://www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/

Version 0.95 of the user’s Doom Neural Upscale 2X project is now available to download. With the pack, Hidfan has run the game’s textures and sprites through neural networks which upscaled the resources 8x then downscaled them 2x as to not fully lose the pixelated aesthetic.

Hidfan had to clean up a lot of the textures by hand and manually enhance all of the transparency masks. The results, however, are incredible and well worth the effort.

Doom NeuralUpscale 2x what is it ? :
Using AI NeuralNetworks (A lot of Nividia's texture tools super resolution and a little bit of Topaz's AI gigaPixel), all textures and sprites have been upscaled 8x (with tons of AI artefacts), then downscaled to a final 2X to restore a pixel art look.
A lot of textures have been manually cleaned of AI artefacts and all transparency masks have to be manually enhanced (because AI don't know what to do with binary Black&White yet).

And a Morrowind texture pack also:
https://www.dsogaming.com/news/morrowind-enhanced-textures-is-a-must-have-mod-that-upscales-texture-by-4x-with-esrgan-technique/


673fe53dbedf8Nameless Voice

673fe53dbee4f
Everything I try putting through those algorithms just ends up looking really stylised, hand-drawn and cartoony.

ancient/brd_ladl
ancient/brd128b_rlt
ancient/walfresa_rlt
673fe53dbef28
What are you talking about? Those look great imo.

673fe53dbefbdThe Many

673fe53dbf00a
 The many does not recognize Anony. New member?

673fe53dbf108marcelo

673fe53dbf152
Textures can be upscaled even further with algorithms like esrgan or gigapixel:

512x512
Image: http://oi67.tinypic.com/fbx6a1.jpg

2048x2048
Image: http://oi67.tinypic.com/2cpp641.jpg


« Last Edit: 27. February 2019, 20:25:06 by marcelo »
Acknowledged by: hemebond

673fe53dbf287marcelo

673fe53dbf2d4
Same with the mesh textures: I re up scaled all textures for meshes with Gigapixel. I think esrgan could accomplish a better result:

128x256
http://oi67.tinypic.com/25gcnz6.jpg


1536x3072
http://oi63.tinypic.com/2cei0ky.jpg



673fe53dbf3d6voodoo47

673fe53dbf41f
I feel like rescaling algorithms have no place in a topic about properly created hires textures.
Acknowledged by: Kolya

673fe53dbf509Vegoraptor

673fe53dbf556
They do make for rather fancy placeholders though.

673fe53dbfa10ZylonBane

673fe53dbfa5c
Jesus, who uses TinyPic of their own free will?
Acknowledged by: Maggot
1 Guest is here.
Dieses Journal ist endgültig gelöscht worden
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673fe53dc2b28