6743a472019c5

6743a472041b7
1 Guest is here.
 
6743a47204aae
Just thought that I would mention this, as it may be of use/interest to our very dedicated SS2 modders.

Resetera has a nice thread going about possible applications, tests, etc:
https://www.resetera.com/threads/ai-neural-networks-being-used-to-generate-hq-textures-for-older-games-you-can-do-it-yourself.88272/

There is a really nice DOOM project applying it:
https://www.techspot.com/news/77805-using-neural-networks-visually-overhaul-doom.html
https://www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/

Version 0.95 of the user’s Doom Neural Upscale 2X project is now available to download. With the pack, Hidfan has run the game’s textures and sprites through neural networks which upscaled the resources 8x then downscaled them 2x as to not fully lose the pixelated aesthetic.

Hidfan had to clean up a lot of the textures by hand and manually enhance all of the transparency masks. The results, however, are incredible and well worth the effort.

Doom NeuralUpscale 2x what is it ? :
Using AI NeuralNetworks (A lot of Nividia's texture tools super resolution and a little bit of Topaz's AI gigaPixel), all textures and sprites have been upscaled 8x (with tons of AI artefacts), then downscaled to a final 2X to restore a pixel art look.
A lot of textures have been manually cleaned of AI artefacts and all transparency masks have to be manually enhanced (because AI don't know what to do with binary Black&White yet).

And a Morrowind texture pack also:
https://www.dsogaming.com/news/morrowind-enhanced-textures-is-a-must-have-mod-that-upscales-texture-by-4x-with-esrgan-technique/


6743a47204c75Nameless Voice

6743a47204cd1
Everything I try putting through those algorithms just ends up looking really stylised, hand-drawn and cartoony.

ancient/brd_ladl
ancient/brd128b_rlt
ancient/walfresa_rlt
6743a47204db1
What are you talking about? Those look great imo.

6743a47204e3bThe Many

6743a47204e5c
 The many does not recognize Anony. New member?

6743a47204f79marcelo

6743a47204fc5
Textures can be upscaled even further with algorithms like esrgan or gigapixel:

512x512
Image: http://oi67.tinypic.com/fbx6a1.jpg

2048x2048
Image: http://oi67.tinypic.com/2cpp641.jpg


« Last Edit: 27. February 2019, 20:25:06 by marcelo »
Acknowledged by: hemebond

6743a472050aemarcelo

6743a472050f9
Same with the mesh textures: I re up scaled all textures for meshes with Gigapixel. I think esrgan could accomplish a better result:

128x256
http://oi67.tinypic.com/25gcnz6.jpg


1536x3072
http://oi63.tinypic.com/2cei0ky.jpg



6743a472051f5voodoo47

6743a47205241
I feel like rescaling algorithms have no place in a topic about properly created hires textures.
Acknowledged by: Kolya

6743a47205357Vegoraptor

6743a472053a8
They do make for rather fancy placeholders though.

6743a472058a7ZylonBane

6743a472058f1
Jesus, who uses TinyPic of their own free will?
Acknowledged by: Maggot
1 Guest is here.
Yo yo yo, wassup homie, I be hangin with my BOOOYYYEEEEEEEZ!!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6743a47208cc2