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Half-Life 2 did this to great effect with the zombie vocalizations.
Cut corners on the graphics if you must, but don't do it on the voice actors. It's that important.
Overall though, I'd have preferred for this game to be "rebooted" rather than straight-up re-made
You know they already tried that, right? I'll let you guess how well your wish turned out.
Though I know that's not what kickstarter backers put their money towards so it's entirely fair to disagree with that.
Humanizing your enemies enhances the immersion of your game tremendously.
I'd recommend having a read of the comments on the KS from when it started to get an indication of how that would panned out, had they gone for a reboot rather than remake from the get go.In short, they wouldn't have got their target cash amount. Not by a long shot. You have to think about who the target audience is, and what they want, rather than just doing what you want. Now you could say "Well isn't the entire point of KS to do projects your way?", to which I'd reply sure definitely. But they wouldn't have got their funding target.
it was never meant to be 1:1, if by 1:1 you mean "convert the maps to a newer engine, uprez the textures and make the AIs 3D", it was always meant to be "SS1, if it was made today".
I just don't see why anyone would want exactly the same gameplay, levels, story and overall design out of a new game as one that exists already
Really? You can't think of a single reason why someone would want to play SS1 but with the ultimate graphics upgrade mod and modern control and UI conventions? You're drawing an absolute blank on why anybody would want that?
Next-gen design requires next-gen budgets. What they're doing now is what they can afford.