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That music that kicks in around the 4 minute mark... no. Just no. It sounds straight out of Minecraft.
To me the music there felt in line with 'welcome to the medical level.' Soothing ambient inoffensive doctor's office music.
Except it's tonally completely wrong. Soothing music shouldn't be playing over fog, death, darkness, and monsters.
Well Hikari does have a point. Its not like the place is supposed to be fog, death and darkness in the first place. If its supposed to be played as a part of the game it self, and not as a soundtrack in the background, it should be made more localized from some speakers or something.
I would love to see some connections between this and SS2, however small. System Shock 2 had many different things like PSI powers and such, but in SS1 there wasn't even a mention of something called PSI. (as far as I can recall at least) Adding PSI powers to the game would be too much (lets just say it is not something Hacker can do for whatever reason), but at least they should be mentioned somewhere in the game, maybe in the audio logs or something. Some parallels that connects two games should be drawn.
In fairness Shodan/Polito does mention that being experimental. Maybe have a log or two of shodan noting tinkering with brain chemistry combined with specific crystaline structures built into grafted mplants allowing for curious manifestations that she would like to study further?
Maybe just keep it as SS1 remake and don't include anything from SS2.
You are talking nonsense. You really have no idea what you are talking about.