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since you are against improving it.
There should be a few dots that connects the two games together
Uhh.. but you're suggesting incorporating story elements of a sequel into the chronology of the first game, as if references to the second game belong in or have no adverse effect on the first game. Is that not nonsense?
As you've done no research before saying that, I'd recommend reading up on the forums here. Until then, your the only one talking nonsense. Have a long read, then post. We shall be waiting. There was dozen of threads with hundreds of posts on this.
I didn't need to do any research.
Then nothing you say is of relevance. Even Night Dive themselves have come out and admitted the original direction was HEAVILY influenced by SS2. Watch any of the early streams since your too lazy to go look up posts. But aye, that's too much work obviously.
Things like corporations and PSI which is in the second game but didn't exist in the first game because they hadn't thought of it yet...
There should be a few dots that connects the two games together, however small they might be.
This is what I don't understand. If it's in the second game and not the first, "because they hadn't thought of it yet", then why would you put it back in the first game? They hadn't thought of it yet right? Think of what you're saying. Let's take a similar example like the Many. The Many weren't part of SS1 because that's chronologically out of order but you might make some passing mention of them, just like PSI or whatever. But in the case of the Many, that'd fuck up the whole game because that's a huge reveal of something that literally is decades away from happening. It's a more extreme case than just mentioning PSI, but do you see how incongruent it would be to backwash references from SS2 into SS1? It would have to assume at the least that the player knows both games because then you could argue that they'd nod to the info when they came across it in SS1 remake. But who would nod to it if they knew it was premature information? And anybody who hadn't played SS2 would react no differently than if the extra details weren't put there. The best I can do to meet you half way is to assume that you are criticizing the level of backstory that SS1 had, which may have overlapped with SS2. In that case though, you're not harmonizing SS2 and SS1. You're just telling a more complete story about SS1.
You wake up on the medical deck of a TriOptimum facility deep in outer space after several months in a healing coma from getting your R-grade implant installed. Almost everyone is dead, requiring you to piece together what happened from audio logs left behind by the crew. With your arsenal of ballistic weapons (with multiple ammo types), energy weapons (rechargeable with batteries or at the handy recharging stations), and your trusty laser rapier, you slaughter your way through cyborgs, robots, horribly deformed former crew, and the rare but deadly reavers. Collecting cybernetic upgrades, opening a door with 451, using healing beds, resurrecting when you die, destroying security cameras, looting Diego's corpse, and progressing deck by deck (occasionally returning to earlier decks to perform plot-critical tasks) you eventually confront and defeat SHODAN in cyberspace.Which game did I just describe?
Humanizing your enemies enhances the immersion of your game tremendously.
Please remind me: Is this woman talking about her and her colleagues imminent slaughtering in a nightmare scenario? Or is she done shopping for today?
Reduced affect display, sometimes referred to as emotional blunting, is a condition of reduced emotional reactivity in an individual. It manifests as a failure to express feelings (affect display) either verbally or non-verbally, especially when talking about issues that would normally be expected to engage the emotions. [...] Reduced affect can be symptomatic of [...] depression, posttraumatic stress disorder...
And this one?
Please remind me: Is this woman talking about her and her colleagues imminent slaughtering in a nightmare scenario? Or is she done shopping for today?Cut corners on the graphics if you must, but don't do it on the voice actors. It's that important.
And do you recognize it in that log? And this one? And halve the others? Sorry, that's just shitty voice actors. The AI has more emotional speech than dying people here. Because Terri is a good actor."I think I saw Beth yesterday...." You know what would have been fun here? If you could shove that mutant down the chasm.
...devil may care attitude...
Now I'm suspecting you don't understand at all. Put simply, a devil-may-care attitude means you have no fucks to give. But being emotionally drained means you had many fucks, but they've all been burnt out of you. For example, by living through everyone you know being horribly slaughtered one by one and knowing that you're probably going to die next and there's not a damn thing you can do to stop it and you haven't slept properly in weeks and rescue is literally millions of miles away and you flat-out barely have the energy to care about anything anymore.