You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
Oh, and a few bugs I forgot to mention:The alarm doesn't trigger when destroying cameras...usually. In multiplayer, I've destroyed a bunch, and the alarm has triggered only twice.And another, quite "deadly" bug. In the beginning of the game when the decompression begins, it sometimes starts way too soon to be survivable (with 10 HP). This happened during multiplayer, but it only affected me (I'm the host). I died, spawned above the upgrade units and got stuck in a circle of death. My friends had some trouble getting through the decompression door (just general fail, no bugs or anything), and I kept on dying and respawning until they finally got through. But that was after I had died about 15+ times or something, so it wasn't a too pleasant wait.
Any particular reason why you want both mods to have all the features of the other? If you want one mod or the other, wouldn't you be better to just use that one? If you want SecMod's features, play SecMod; if you want AlyaMod's features, play AlyaMod?
Here mate:Hydro A:1. on the Wall Panel when you go right from where the breakable glass, camera and Hydro A section are.2. when you jump through breakable glass, among long crates3. in the freeze section just below the air circulatorHydro B:1. just opposite of the lift look up on the wall2. room with plenty monkeys, there is a junction to a room that is a dead end (camera and the door), in that room on the floor3. on the junction box above two pipes and behind two crates, there is a replicator near and a QBRM in the next room (very hard to find)Hydro D:1. in the second section to the left in the water when you walk towards the Air Circulator unit2. hidden in the water in the corridor just before the second junction leading right when you walk towards the air circulator unit (this one is damn hard to find).3. on the computer in large pool room behind the air circulator.