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Topic: SS2 AlyaMod 2
Page: « 1 ... 3 [4] 5 ... 16 »
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6740a2e43cba0Rainalkar

Re: SS2: AlyaMod v1.00
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Careful, Liam's jailbait ... and he's mine.

:serious:

6740a2e43ce34Barbach

Re: SS2: AlyaMod v1.00
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This mod looks very interesting.

I'm using Rebirth, SHTUP, SHMUP, ADaob, Zygo randomizer ADaob comp and Tactical pistol ADaob comp.

I suppose that ADaoB should be turned off as many of its fixes are included in Alya, should I deactivate Randomizer and Tactical Pistol as well ?
Re: SS2: AlyaMod v1.00
6740a2e43cf63
You'll have to turn off everything that includes a shock2.gam file. ADaoB and the Randomiser do. Not sure about the pistol.

6740a2e43cff8Barbach

Re: SS2: AlyaMod v1.00
6740a2e43d043
Thanx for the advice, and congratulations to the modder's community as there are so much great mods here ;)

6740a2e43d0c8Assassin

Re: SS2: AlyaMod v1.00
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yes,evreything changing the system file is incompactable

6740a2e43d198Rainalkar

Re: SS2: AlyaMod v1.00
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You can play with any graphical mod, so you can use Tactical.

6740a2e43d299Barbach

Re: SS2: AlyaMod v1.00
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Jesus Christ you were not joking when talking about "challenge" !

Is it me drinking too much beer or did that pipe hybrid dodge my melee attack ?


EDIT : I confirm, Impossible difficulty is a real struggle, it's like I lack of everything, well done :D
« Last Edit: 25. September 2008, 18:38:36 by Barbach »

6740a2e43d3cbRainalkar

Re: SS2: AlyaMod v1.00
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Yeah, if you want to finish impossible you have to be careful developing... So far people have reported it finished with Hack+Standard, Heavy+Psi, Energy+Exotic. Some stuff was actually too easy (like Shodan), that will be changed in the next revision.

6740a2e43d618Mr Rayford

Re: SS2: AlyaMod v1.00
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I'm going to attempt a Technical+Weapon Impossible game. I'l let you know how that goes. It looks like it's already been done, but it's the only build I enjoy playing. Love hacking robots.

6740a2e43d71bBarbach

Re: SS2: AlyaMod v1.00
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I'm trying Hack/Standard, I'm on engineering right now my pistol is almost destroyed, only 2 standard so no shotgun for now, 2 hack.
I'll try to reach 3 standard for the shotgun, well I'll have to :)

6740a2e43d831Rainalkar

Re: SS2: AlyaMod v1.00
6740a2e43d8a5
For now, robots are way too easy to hack in the late game. Will be rectified. But, yeah, I love that too :).

You should really push for the Shotgun, otherwise you're due to get in trouble. You should probably have picked Repair too, although Maintenance is quite viable.

6740a2e43d9cdBarbach

Re: SS2: AlyaMod v1.00
6740a2e43da2c
We got a bug here !

Ok I'm using Rebirth, SHTUP, SHMUP, tacticool ADaoB compatible and Alya.

In MedSCI after hacking security, I tried to destroy a security cam and I could hear the sound it makes it spots you but no alarm, security still hacked.

When security has returned to a normal state security cams lights remained red and no more alarms.

I've reactivated Alya but the bug remains : no more alarms


EDIT : Solved, that was because of the "no spawn inc cams" option at the beginning
« Last Edit: 11. October 2008, 13:55:10 by Barbach »

6740a2e43db5cRainalkar

Re: SS2: AlyaMod v1.00
6740a2e43dbbc
You probably either have the wrong gamesys or medsci1/2.mis. Compare those files in your SS2 dir with those in the mod's archive.

There is one thing though: when you activate alarm-free grace period it remains indefinetely activated if you save/load. If I recall this can be fixed by NVPlayerScript, but NV is writing scripts only for TF so I think the problem is rectified only in mods which can use that script version. The script cannot be used in Alyamod because it will not work if psi powers' costs are any different then 1 for Tier 1, 2 for Tier 2, etc. And since psi powers are horribly unbalanced I chose rather to balance them then to remedee a few bugs.

edit: btw, you were on eng, and now back on med?

6740a2e43dcaaBarbach

Re: SS2: AlyaMod v1.00
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I restarted a game, it has been a while since I finished Shock 2 so I screwed the first part and I was kind of struck in ENG, now it's getting better :)

Still Impossible difficulty but less mistakes and waste of hypos :D

EDIT : Shall I reinstall the game and mods ?

6740a2e43dd8eRainalkar

Re: SS2: AlyaMod v1.00
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If you encounter some odd behaviour :). Just make sure to install Alyamod last.

6740a2e43e01aBarbach

Re: SS2: AlyaMod v1.00
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For now, robots are way too easy to hack in the late game. Will be rectified. But, yeah, I love that too :).

Well it can bring some difficulty actually, I hacked my first bot with Alya today, the one in Med Sci and I was very surprised when this bot shot a security cam and set off the alarm °_°

6740a2e43e10cRainalkar

Re: SS2: AlyaMod v1.00
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Hah, that can happen, yes :)

6740a2e43e1f2The black devil

Re: SS2: AlyaMod v1.00
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My only complaint with this is it's not friendly with SHTUP V.6.
Dangit, why can't players have everything for their SS2?

6740a2e43e341Rainalkar

Re: SS2: AlyaMod v1.00
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:) Sure it is compatible with SHTUP. If someone tells you otherwise it's just... devilish ;)
Re: SS2: AlyaMod v1.00
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This looks awesome, I look forward to playing with it. Is there any chance of making it compatible with the randomiser though? (I suppose that might make thing even harder though, since the net number of items I find with the randomiser is always considerably lower than it would be otherwise.

6740a2e43e53eRainalkar

Re: SS2: AlyaMod v1.00
6740a2e43e593
Limited randomising will be included in AlyaMod2. Compatibility cannot be achieved for randomising is done through mis editing.
Re: SS2: AlyaMod v1.00
6740a2e43e717
Gah! I'm stuck - Just got into the athletic sector of rec, opened the door to basketball court, backed out while killing the rumbler and now the door to get back in is stuck. I presume it sticks to trap you in with the rumbler and then unsticks so you can get back out, unfortunately I've managed to miss the unstick trigger (maybe it's on the other side of the door?) and I'm locked out of the court. I also moronically quicksaved after I killed the rumbler, though I'm fortunate enough to have a save back in the mall - I have completed the game without making any permanent saves before, luckily not this time.

6740a2e43e7ccRainalkar

Re: SS2: AlyaMod v1.00
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I didn't change anything in that regard.

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