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Topic: SS2 AlyaMod 2
Page: « 1 ... 3 [4] 5 ... 16 »
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674099595b6ccRainalkar

Re: SS2: AlyaMod v1.00
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Careful, Liam's jailbait ... and he's mine.

:serious:

674099595b9d9Barbach

Re: SS2: AlyaMod v1.00
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This mod looks very interesting.

I'm using Rebirth, SHTUP, SHMUP, ADaob, Zygo randomizer ADaob comp and Tactical pistol ADaob comp.

I suppose that ADaoB should be turned off as many of its fixes are included in Alya, should I deactivate Randomizer and Tactical Pistol as well ?
Re: SS2: AlyaMod v1.00
674099595bb10
You'll have to turn off everything that includes a shock2.gam file. ADaoB and the Randomiser do. Not sure about the pistol.

674099595bbacBarbach

Re: SS2: AlyaMod v1.00
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Thanx for the advice, and congratulations to the modder's community as there are so much great mods here ;)

674099595bc7fAssassin

Re: SS2: AlyaMod v1.00
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yes,evreything changing the system file is incompactable

674099595bedbRainalkar

Re: SS2: AlyaMod v1.00
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You can play with any graphical mod, so you can use Tactical.

674099595c005Barbach

Re: SS2: AlyaMod v1.00
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Jesus Christ you were not joking when talking about "challenge" !

Is it me drinking too much beer or did that pipe hybrid dodge my melee attack ?


EDIT : I confirm, Impossible difficulty is a real struggle, it's like I lack of everything, well done :D
« Last Edit: 25. September 2008, 18:38:36 by Barbach »

674099595c112Rainalkar

Re: SS2: AlyaMod v1.00
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Yeah, if you want to finish impossible you have to be careful developing... So far people have reported it finished with Hack+Standard, Heavy+Psi, Energy+Exotic. Some stuff was actually too easy (like Shodan), that will be changed in the next revision.

674099595c206Mr Rayford

Re: SS2: AlyaMod v1.00
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I'm going to attempt a Technical+Weapon Impossible game. I'l let you know how that goes. It looks like it's already been done, but it's the only build I enjoy playing. Love hacking robots.

674099595c302Barbach

Re: SS2: AlyaMod v1.00
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I'm trying Hack/Standard, I'm on engineering right now my pistol is almost destroyed, only 2 standard so no shotgun for now, 2 hack.
I'll try to reach 3 standard for the shotgun, well I'll have to :)

674099595c40dRainalkar

Re: SS2: AlyaMod v1.00
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For now, robots are way too easy to hack in the late game. Will be rectified. But, yeah, I love that too :).

You should really push for the Shotgun, otherwise you're due to get in trouble. You should probably have picked Repair too, although Maintenance is quite viable.

674099595c552Barbach

Re: SS2: AlyaMod v1.00
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We got a bug here !

Ok I'm using Rebirth, SHTUP, SHMUP, tacticool ADaoB compatible and Alya.

In MedSCI after hacking security, I tried to destroy a security cam and I could hear the sound it makes it spots you but no alarm, security still hacked.

When security has returned to a normal state security cams lights remained red and no more alarms.

I've reactivated Alya but the bug remains : no more alarms


EDIT : Solved, that was because of the "no spawn inc cams" option at the beginning
« Last Edit: 11. October 2008, 13:55:10 by Barbach »

674099595c6c7Rainalkar

Re: SS2: AlyaMod v1.00
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You probably either have the wrong gamesys or medsci1/2.mis. Compare those files in your SS2 dir with those in the mod's archive.

There is one thing though: when you activate alarm-free grace period it remains indefinetely activated if you save/load. If I recall this can be fixed by NVPlayerScript, but NV is writing scripts only for TF so I think the problem is rectified only in mods which can use that script version. The script cannot be used in Alyamod because it will not work if psi powers' costs are any different then 1 for Tier 1, 2 for Tier 2, etc. And since psi powers are horribly unbalanced I chose rather to balance them then to remedee a few bugs.

edit: btw, you were on eng, and now back on med?

674099595c7fcBarbach

Re: SS2: AlyaMod v1.00
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I restarted a game, it has been a while since I finished Shock 2 so I screwed the first part and I was kind of struck in ENG, now it's getting better :)

Still Impossible difficulty but less mistakes and waste of hypos :D

EDIT : Shall I reinstall the game and mods ?

674099595c8e4Rainalkar

Re: SS2: AlyaMod v1.00
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If you encounter some odd behaviour :). Just make sure to install Alyamod last.

674099595cc0aBarbach

Re: SS2: AlyaMod v1.00
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For now, robots are way too easy to hack in the late game. Will be rectified. But, yeah, I love that too :).

Well it can bring some difficulty actually, I hacked my first bot with Alya today, the one in Med Sci and I was very surprised when this bot shot a security cam and set off the alarm °_°

674099595cd17Rainalkar

Re: SS2: AlyaMod v1.00
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Hah, that can happen, yes :)

674099595ce03The black devil

Re: SS2: AlyaMod v1.00
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My only complaint with this is it's not friendly with SHTUP V.6.
Dangit, why can't players have everything for their SS2?

674099595cef8Rainalkar

Re: SS2: AlyaMod v1.00
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:) Sure it is compatible with SHTUP. If someone tells you otherwise it's just... devilish ;)
Re: SS2: AlyaMod v1.00
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This looks awesome, I look forward to playing with it. Is there any chance of making it compatible with the randomiser though? (I suppose that might make thing even harder though, since the net number of items I find with the randomiser is always considerably lower than it would be otherwise.

674099595d0edRainalkar

Re: SS2: AlyaMod v1.00
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Limited randomising will be included in AlyaMod2. Compatibility cannot be achieved for randomising is done through mis editing.
Re: SS2: AlyaMod v1.00
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Gah! I'm stuck - Just got into the athletic sector of rec, opened the door to basketball court, backed out while killing the rumbler and now the door to get back in is stuck. I presume it sticks to trap you in with the rumbler and then unsticks so you can get back out, unfortunately I've managed to miss the unstick trigger (maybe it's on the other side of the door?) and I'm locked out of the court. I also moronically quicksaved after I killed the rumbler, though I'm fortunate enough to have a save back in the mall - I have completed the game without making any permanent saves before, luckily not this time.

674099595d316Rainalkar

Re: SS2: AlyaMod v1.00
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I didn't change anything in that regard.

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