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Topic: SS2 AlyaMod 2
Page: « 1 ... 5 [6] 7 ... 16 »
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67409b0dec073Rainalkar

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I would answer with let me look :). Quest items are randomized at three possible locations, neither of which is the original one - if you find an item in it's original place, then it isn't randomized. I can take a look where there are, if you wish.

67409b0dec1a9Mr Rayford

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I would greatly appreciate it. I found The Cargo Bay Card in engineering under a security crate, so there are some kinks in this randomization process.

67409b0dec2acRainalkar

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I meant for the Cargo Bay card to appear there. As for the rest, I'll pm you, I don't know how to hide text in this forum.

67409b0dec434miracle.flame

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Quote this:

Sorry, no banana.

Just click the text with cursor to read.
« Last Edit: 29. June 2014, 11:02:04 by Kolya »

67409b0dec8b7psikoticsilver

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Hey Rain... Yusef and I are contemplating another SS2 Multiplayer runthrough and we'll most likely be using your mod.

Is there anything in particular you'd be interested in us testing for you?  Any juicy betas, perhaps? :)

67409b0dec9e8Rainalkar

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:) So far it's been tested really thoroughly, I presume should be ok on that side. Play as you like, mention whatever comes to your mind(s). As for betas... The idea is to make a full randomization of the game, but that will have to wait, probably a long time. The only thing that could come sooner is the improved graphics by ZB. The SS2 scene isn't that deep, as you know, and sometimes it's hard to get help for what you do... But, time will tell ;)

67409b0decadfpsikoticsilver

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Okey dokey, I was just checkin to see if I could be of more help.

I'll just let you know if we find anything.

67409b0decbcdRainalkar

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Always appreciated. Have fun mate. Or not, it's SS2 after all ;)

67409b0deccc1psikoticsilver

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It's always fun.  ^^

It's one of those games that never gets old for me, unless I beat it to death with the EVERYDAY stick.

67409b0decdc3Populism

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Wow....You've come along way Rain...congratulations brother. This mod sounds fantastic...only wish I still had a copy of SS2 :(

P.S Thanks for the credit on your first page ;)

67409b0decea7Rainalkar

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Ahh, long time no see :) How is it going mate?
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Going to play ss2 co-op with AlyaMod 2 today. Are we still need the mis file from this post https://www.systemshock.org/index.php/topic,1061.msg4879.html#msg4879 (more than 1 year old) or fix included in most recent release?

67409b0ded0e2Rainalkar

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Just download from page 1, all fixes included.
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OK then.
Do you want a bug report after we're done?

67409b0ded43aDBuilder

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I don't know if anyone still comes to this site, or if anyone still uses this mod, but I thought I might as well give it a shot anyway.  This is the first time I've used this mod and so far I gotten all the way to Hydroponics, but I still can't find the final vial of toxin A.  If anyone knows the randomized locations (or possible locations if you don't know the exact ones) PLEASE tell me.  I do not want to cheat my way through this. 
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Rest easy. You can't summon plot critical items anyway.
The randomising of these items is taken from Zygo's Randomiser mod btw.

67409b0ded9c2Enchantermon

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I definitely don't recommend it, but I thought you could summon a working Toxin A.

67409b0dee4c5DBuilder

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I've tried different SUMMON_OBJ commands (ie: toxin a, anti_annelid toxin, AAT) but they don't seem to work.  I've also read on here that summoning plot objects is not good for the game, so I tried looking in the places (and surrounding ones) where the vials could be.

I managed to find three toxins and place them in three regulators.  I saved one regulator in the main sector of hydro for last, mainly because its closest to the elevator.

One vial was in a desk in the biological survey lab, one was ON a desk in the admin offices left of the elevator, and one was tucked behind a crate in the storage area of the sector where the cultivation cells are. 
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You want "summon_obj anti-annelid toxin". I cannot recall offhand where I placed all the toxins and don't know if Rainalkar switched any positions around, though I'm fairly sure I left it so that there is still one more vial than is needed (ie you've technically missed two vials rather than one).

If you've had a good look around and still can't find one just summon it as a bug cannot be precluded.

67409b0def1d0Rainalkar

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DBuilder you want me to pm you the locations?

Kolya, I don't think I randomized it the same as Zygo, although without his abundant help I surely wouldn't be able to randomize anything at all :)

67409b0def2d2DBuilder

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i did get your message btw.
I still cannot find the fourth or fifth one on the hydro deck. i have three right now in my possession.

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