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Topic: The Topic Of Fail
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Presumably for the various levels of irony this term implies.

67243a77acf16ZylonBane

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His pathological contrarianism cannot be expressed with mere human punctuation.

67243a77ad05cvoodoo47

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ah Bethesda, reinventing the wheel and making it square, again..

https://www.youtube.com/watch?v=L4b7lzdTSbY

67243a77ad18bicemann

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They got rid of the SS enemies? WHAT. Come on Bethesda.
67243a77ad4ed
They got rid of the SS enemies? WHAT. Come on Bethesda.

As far as I can remember, they were also removed from both the PS3's Doom 3 BFG Edition (which includes Doom 1 and 2 as a bonus), and the PS3's Doom Classic collection. Doom 2 is also included in the original-XBox-only Doom 3, and Doom 3: Resurrection of Evil, but I can't remember if Doom 2 in those packages was edited. Maybe the removal of the Nazi stuff happened after the release of the XBox editions of Doom 3.

What other video games were re-released with parts cut or edited or censored? There must have been a few, but offhand I can't remember any. Games were released censored, such as Carmageddon and the Punisher game on the original XBox and PS2, and later some of these games were uncensored by free official patches or when they were re-released, but what games were censored *after* release?

67243a77ad5a3icemann

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I'm sure there must be others, but all I can think of is games that were edited / had content cut when it was released in english countries (eg Metal Gear on the NES).
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If I remember correctly, the first release of comand & conquer generals in germany was uncensored. And then someone got crazy again and they were told to censor it. So at some point there was the newest patch for the game and the german version of it was super huge (compared to other language patches). The reason for the size was because the game got patched to the censored version.

67243a77ad931icemann

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And there was Fallout 3, which due to my country they switched the drugs to stimpaks (which actually turned out to be a good thing, as it made the drugs more in cannon), and South Park the Stick of Truth which had the alien probe scene removed. I'm glad I didn't get to see that bit.
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Seems like much of what was wrong with the modern ports of Doom 1 and 2 has been fixed. The SS levels have been reintroduced, the health packs now have green crosses instead of pills on them (not the original colour, of course, but still much better than the pill symbol), you can use the D-Pad to quick-select weapons, and so on.

Source: https://www.eurogamer.net/articles/digitalfoundry-2020-bethesdas-flawed-doom-ports-are-now-excellent

67243a77adbcavoodoo47

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they are still reinventing the wheel. and it's still not as round as what we have available for years now. and for free.

"look, our garbage is now less horrible!" Bethesda, 2020
« Last Edit: 29. February 2020, 07:44:08 by voodoo47 »

67243a77add43voodoo47

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and looks like Blizzard is joining in with Warcraft 3: Reforged.

did everyone just fire all the testers and QA people?
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Pretty fucking stupid what they did. I was playing custom maps with my friends here and there until now. Looks like they completely fucked up.
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That's nothing. I heard the EU lost 1GB tonight.

67243a77ae205voodoo47

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it also could have been the other way around.

anyway, to add to my previous post, one would think they would also be aware that showing something of certain quality, and then delivering a much lower quality, thinking nobody will notice is a really bad idea by now.
Acknowledged by: JML
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It's pretty easy to understand the gaming industry; just imagine you're filthy rich and very greedy, know nothing about video games and don't want to know anything about them (video games are for kids and the stupid, after all), you never listen to your customers (as you think of them as dumb animals who will throw money at whatever is the most shiny), you see video game development and sales as being just another way of making money and aren't bothered about quality or legacy, and just want to make as much money as possible in the here and now.

Now imagine you're on the board of directors who green-lights projects. Voila!

The gaming industry in a nutshell.

67243a77ae541voodoo47

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well, I only have very basic education as far as economics and management* goes, but I still can't wrap the concept of someone suggesting "hey, we are unable to deliver a proper quality product on time, so lets go with something inferior despite the customer knowing exactly what they should be getting, but hey, maybe they forgot or something", and whoever is greenlighting things answering with "yes, that's exactly what we'll do, I don't see how it could backfire" around my head.

I mean, I still remember the no-internet times, back then, you could get away with releasing a crappy product, as you could make a decent buck before the news spread, but nowadays you just need one guy that grabs an early copy, five minutes later everyone knows, and you are done.

they are aware of the internet, right?


*as far as I can tell, management 101 is DO NOT PISS THE PEOPLE WHO ARE BUYING YOUR CRAP OFF, PERIOD.
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Management not being interested in the product itself is not an exclusive phenomenon of the gaming industry. The product to them is an abstract collection of properties tunable for maximum profit. Whereas the requirements of people who create and consume the product (often the same people) , will only enter their view when these influence profit. This includes seemingly obvious requirements such as usefulness for a specific purpose.
I don't blame managers for working on this abstract level, I just think their work is overrated due to a false equivalence of: higher abstraction level = higher competence = higher paycheck etc. This seems to happen in all hierarchically organised industries, which is most of them.

67243a77ae92evoodoo47

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yeah, and I can understand a not-so-great decision where complex understanding of the product and its user are required. Blood2 would be a good example - afaik, the dev team had to describe the situation to the higher ups at one point, presumably when the release date was drawing close. they explained how far they got and what did it cost, and where would they want to get and how much would that cost. the management gave it a thought, and told them to release - hence, the unfinished mess that is Blood2, but I'm pretty sure it had enough sales to cover the costs. so in a way, it wasn't that bad of a decision - sure, it didn't make the customers happy (they would very much prefer a finished product, not caring about the extra development costs), but it avoided a potential financial loss (while also making success impossible).

this (Blizzard mess) is however something completely different - it's someone making a conscious decision to screw the customer over by not delivering what has been promised, hoping they would get away with it. I find it mind-boggling.
« Last Edit: 02. February 2020, 21:46:55 by voodoo47 »

67243a77aea5bvoodoo47

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looks like I wasn't fully aware just how monstrous the dungpile of Fallout76 is.

https://www.youtube.com/watch?v=kjyeCdd-dl8

now I am, I guess.
Acknowledged by 2 members: hemebond, datiswous

67243a77aeb8ficemann

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Wow what an absolute clusterfuck.

Bethesda lost me after Fallout 4. Such a massive disappointment. Not an RPG anymore really. When they announced Fallout 76, I was like why when the entire point of the Fallout games is the singleplayer experience? No thanks.

The thing that got me perplexed, was that just last year at E3, Todd got applauded for Fallout 76 by the crowd. There were no boo's at all. What the hell. If anything, the crowd were going mental (in loving them). I don't get it.

67243a77aec9fvoodoo47

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the concept of loving the salesman (of any kind) is completely alien to me, so I wouldn't know.

I'm more amazed by the sheer amount of I'm sure we'll get away with this, lets do it they've tried to pull off.
Acknowledged by: JML

67243a77aeda6icemann

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Sad times. So many of the companies we grew up adoring have become shadows of their former selves. The Blizzard of today for example, has none of the core principles that it had prior to the merger.
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