6741f4064eca7

6741f40650033
4 Guests are here.
 

Topic: System Shock 2 Enhanced Edition Read 17787 times  

6741f40650810icemann

6741f40650878
According to Kotaku, an enhanced edition of System Shock 2 is on the way.

Article:
https://www.kotaku.com.au/2019/08/system-shock-2-pc-remaster-enhanced-edition/

I'm not sure how much more enhanced you could make SS2, beyond what newDark + the existing mods already out do.
« Last Edit: 12. August 2019, 04:34:44 by icemann »
Acknowledged by: hemebond
6741f40650a06
I asked on twitter if they port to KEX engine and Stephen liked it, i assume KEX engine port confirmed.
6741f40650ca8
old news.. it was reported way back in june, guess most major sites missed that tweet..

But yeah, makes me wonder what they could possibly do to top the enhancements the community has brought over so many years now..
« Last Edit: 12. August 2019, 07:03:47 by vurt »

6741f40650d89icemann

6741f40650dd7
If they did an engine change, wouldn't that muck up every FM out there?

6741f40650f46voodoo47

6741f40650f93
only two things - modern multiplayer, and console ports. not seeing them touching any resources as the purists and vanilla people would rip them apart.

most FMs and mods should work (unless they change how resource loading works), but they will require updates to work fully/properly, most likely (unless they replicate the dml/mtl system 1:1 in KEX).

as mentioned earlier, the most likely scenario is that you will use the EE build for MP, and patch up with the tool and go NewDark for everything else. so virtually no change from our end.
Acknowledged by: RoSoDude
6741f4065140c
It seems likely they will contact mod authors (like you, ZB) to integrate those mods directly into their enhanced edition. If they would deliver it without mods it would be a pretty poor "enhanced edition" compared to a modded game. Obviously they'd want to avoid such a comparison.

6741f406514e7voodoo47

6741f40651532
hard to tell - pretty sure a lot of people would be happy just with working MP and full controller support (doesn't NewDark already have that? I really can't be bothered to explore anything controller related, dislike those things).

ah, forgot about linux and mac (because who wouldn't, right?) - I guess with moving to KEX, native ports would be possible as well.
« Last Edit: 12. August 2019, 12:12:06 by voodoo47 »
Acknowledged by: TaxAkla

6741f4065160aicemann

6741f40651652
Besides the MP side of things, I just can't see on what would be good to have. NewDark SS2 + SHTUP is all I need.

For SS1, I completely could see the benefits, but not with SS2. And then it would create a divide features wise between what NewDark brings an official enhanced edition. Maybe they got in touch with NewDark's creator?
6741f406517ee
I guess the source code release for SS2 will be happening soon, too.

Maybe they got in touch with NewDark's creator?

Unless something changed, they didn't have much luck with that:

https://twitter.com/pripyatbeast/status/1042823964542660608

6741f406518a2voodoo47

6741f406518ec
they didn't, afaik. and no wonder, with the big scary sqeenix still owning Dark, suing everyone into oblivion as soon as they just look at one of their ips in a funny way.
Acknowledged by: icemann
6741f40651a3c
Coincidentally, just saw this article:

No one knows who is patching System Shock 2 | Rock Paper Shotgun - No-one knows who is patching System Shock 2
https://www.rockpapershotgun.com/2019/08/12/no-one-knows-who-is-patching-system-shock-2

6741f40651af4voodoo47

6741f40651b40
that pretty much confirms they are moving SS2 to KEX, this means they won't have to deal with sqeenix as they won't be using Dark.
Acknowledged by: edx

6741f40651bf3ZylonBane

6741f40651ca6
My understanding of Kex is that it's mostly just a replacement renderer. You still need all the underlying game logic, which means you still need the original engine running in the background.

6741f40651dcdvoodoo47

6741f40651e42
google/wiki says "engine framework". no idea what would that encompass, but it's used for Turok1/2, SS1EESP, and BloodFS, and they didn't have the source for Blood, so it definitely is something that can be used as a full replacement engine.
6741f40651f77
I  wonder if that could mean it would be possible to run cutscenes above the 640*480 limit?

6741f40652023voodoo47

6741f4065206d
if they really are building things on KEX from scratch, such limitations should be the first thing to go (or rather, to not implement).

6741f40652180pripyatbeast

  • Company: Nightdive Studios
6741f406521cf
We want to also make sure there are proper source ports for Mac & Linux - the current solutions are not optimal
Acknowledged by 5 members: Chandlermaki, TaxAkla, volca, hemebond, lgs

6741f4065227bicemann

6741f406522cb
Is there a big market on Linux? My impression is that its very niche.

6741f406526dcRoSoDude

6741f40652730
Nightdive's Blood remaster on the Kex engine was notably buggy and inaccurate on release (and while it's since improved, NDS no longer has the right to update it any further since they have to hand it off to Atari for legal reasons). In addition to the fact that this "Enhanced Edition" will offer virtually nothing to me as a non co-op player on Windows who uses New Dark mods, there's also a possibility that it will introduce new bugs and issues on release. NDS does good work on their remasters and rereleases overall, but this news holds nothing for me.

For what it's worth, the only real issue I ever found with the SS1 EE was recoil being too low on automatic weapons, which for all I know may have been an issue with the original mouselook mod.
6741f40652af5
We want to also make sure there are proper source ports for Mac & Linux - the current solutions are not optimal

Doesnt SS2 run just fine under wine? So why bother?

6741f40652c3fDelcos

  • Company: Delcos Robotics

6741f40652e9dZylonBane

6741f40652eec
wow,
there are people here?
What is your Rain Man obsession with people being here?
6741f4065318e
Hoping this will also mean a source code release of Dark with a nice fitting open license.
4 Guests are here.
the man: the biggest parasite on this desperate planet!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741f40653986