You can read and reply to posts and download all mods without registering.
We're an independent and non-profit fan-site. Find out more about us here.
Link "Midwife" "Midwife Shot" "AIProjectile"{ "Constraint Type" "None" "Constraint Data" 0 "Targeting Method" "Straight-Line" "Selection Desire" "Very High" "Firing Delay" 0.00 "Ammo" 1000 "Burst Count" 0 "Accuracy" "Very High" "Leads Target" FALSE "Launch Joint" "Right Fingers"}
Link "AIProjectile" // type sAIProjectileRel , flags 0x0010{ "Constraint Type" : enum // enums: "None", "# others", "# misses (not implemented)" "Constraint Data" : int "Targeting Method" : enum // enums: "Straight-Line", "Arcing", "Reflecting", "Overhead" "Selection Desire" : enum // enums: "Very Low", "Low", "Moderate", "High", "Very High" "Firing Delay" : float "Ammo" : int "Burst Count" : int "Accuracy" : enum // enums: "Very Low", "Low", "Moderate", "High", "Very High" "Leads Target" : bool "Launch Joint" : enum // enums: "N/A", "Head", "Neck", "Abdomen", "Butt", "Left Shoulder", "Right Shoulder", "Left Elbow", "Right Elbow", "Left Wrist", "Right Wrist", "Left Fingers", "Right Fingers", "Left Hip", "Right Hip", "Left Knee", "Right Knee", "Left Ankle", "Right Ankle", "Left Toe", "Right Toe", "Tail"}
ObjProp "PhysInitVel" // type Vector , flags 0x0010 , editor name: "Physics: Projectile: Initial Velocity"{ "" : vector}
ObjProp "DiffDestroy" // type tQVarVal , flags 0x0011 , editor name: "Difficulty: Destroy"{ "quest var values" : bitflags // flags: "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"}
ObjProp "Midwife Shot" "PhysInitVel"{ "" 50.00, 0.00, 0.00}
+ObjProp "Midwife Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Midwife Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}
DML1// MONSTER CHANGES//change midwife shot target lead (was "false")Link "Midwife" "Midwife Shot" "AIProjectile"{ "Constraint Type" "None" "Constraint Data" 0 "Targeting Method" "Straight-Line" "Selection Desire" "Very High" "Firing Delay" 0.00 "Ammo" 1000 "Burst Count" 0 "Accuracy" "Very High" "Leads Target" TRUE "Launch Joint" "Right Fingers"}//increase midwife shot (was "50")ObjProp "Midwife Shot" "PhysInitVel"{ "" 150.00, 0.00, 0.00}+ObjProp "Midwife Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Midwife Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Blue Monkey Shot (was "50")ObjProp "Blue Monkey Shot" "PhysInitVel"{ "" 80.00, 0.00, 0.00}+ObjProp "Blue Monkey Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Blue Monkey Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Red Monkey Shot (was "60")ObjProp "Red Monkey Shot" "PhysInitVel"{ "" 120.00, 0.00, 0.00}+ObjProp "Red Monkey Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Red Monkey Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Droid Fusion Shot (was "30")ObjProp "Droid Fusion Shot" "PhysInitVel"{ "" 120.00, 0.00, 0.00}+ObjProp "Droid Fusion Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Droid Fusion Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Droid Laser Shot (was "100")ObjProp "Droid Laser Shot" "PhysInitVel"{ "" 300.00, 0.00, 0.00}+ObjProp "Droid Laser Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Droid Laser Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Droid Spark (was "50")ObjProp "Droid Spark" "PhysInitVel"{ "" 100.00, 0.00, 0.00}+ObjProp "Droid Spark" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Droid Spark" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Turret Laser Bolt (was "200")ObjProp "Turret Laser Bolt" "PhysInitVel"{ "" 300.00, 0.00, 0.00}+ObjProp "Turret Laser Bolt" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Turret Laser Bolt" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Rick Turret Shot (was "200")ObjProp "Rick Turret Shot" "PhysInitVel"{ "" 300.00, 0.00, 0.00}+ObjProp "Rick Turret Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Rick Turret Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Turret Rocket (was "60")ObjProp "Turret Rocket" "PhysInitVel"{ "" 90.00, 0.00, 0.00}+ObjProp "Turret Rocket" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Turret Rocket" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Ninja Shot (was "50")ObjProp "Ninja Shot" "PhysInitVel"{ "" 110.00, 0.00, 0.00}+ObjProp "Ninja Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Ninja Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}// PLAYER WEAPONS//increase Cryokinetic Projectile (was "50")ObjProp "Cryokinetic Projectile" "PhysInitVel"{ "" 90.00, 0.00, 0.00}+ObjProp "Cryokinetic Projectile" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Cryokinetic Projectile" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Pyrokinetic Projectile (was "50")ObjProp "Pyrokinetic Projectile" "PhysInitVel"{ "" 150.00, 0.00, 0.00}+ObjProp "Pyrokinetic Projectile" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Pyrokinetic Projectile" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Fusion Shot (was "60")ObjProp "Fusion Shot" "PhysInitVel"{ "" 120.00, 0.00, 0.00}+ObjProp "Fusion Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Fusion Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase EMP Shot (was "70")ObjProp "EMP Shot" "PhysInitVel"{ "" 200.00, 0.00, 0.00}+ObjProp "EMP Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "EMP Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Stasis Shot (was "70")ObjProp "Statis Shot" "PhysInitVel"{ "" 80.00, 0.00, 0.00}+ObjProp "Statis Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Statis Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Big Stasis Shot (was "70")ObjProp "Big Statis Shot" "PhysInitVel"{ "" 80.00, 0.00, 0.00}+ObjProp "Big Statis Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Big Statis Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Laser Shot (was "100")ObjProp "Laser Shot" "PhysInitVel"{ "" 300.00, 0.00, 0.00}+ObjProp "Laser Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Laser Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}//increase Big Laser Shot (was "100")ObjProp "Big Laser Shot" "PhysInitVel"{ "" 300.00, 0.00, 0.00}+ObjProp "Big Laser Shot" "Scripts"{ "Script 0" NVRemovePropertyTrap}+ObjProp "Big Laser Shot" "ObjList"{ "" NVRemovePropertyTrapOn="BeginScript"; NVRemovePropertyTrapProp="PhysInitVel"; NVRemovePropertyTrapReAdd=1; NVRemovePropertyTrapCount=1;}
TagBlock "TRAITPARAM"
TagBlock "GAMEPARAMS"{ "Speed1" 0.1 "Speed2" 0.1 "Speed3" 0.1 "Speed4" 0.1 "Speed5" 0.1 "Speed6" 0.1 "Speed7" 0.1 "Speed8" 0.1}
MISSION:--------// Map ParamsTagBlock "MAPPARAM"{ "Rotate Hack?" FALSE}// Mission Default EAX ValueTagBlock "MissionEAX"{ "EAX Reverb Code" Generic "Dampening Factor" 0 "Height Override" 0}// Song ParametersTagBlock "SONGPARAMS"{ "Song Name" }// NewSky:Celestial1TagBlock "CELOBJVAR1"{ "Enable Celestial object" FALSE "Enable Fog" FALSE "Is Alpha Texture" FALSE "Texture" "Alpha" 0.00 "Celestial Offset" 0.00 "Angular Size" 0.00 "Latitude" 0.00 "Longitude" 0.00 "Rotation" 0.00 "Color" 0.00, 0.00, 0.00}// NewSky:Celestial2TagBlock "CELOBJVAR2"{ "Enable Celestial object" FALSE "Enable Fog" FALSE "Is Alpha Texture" FALSE "Texture" "Alpha" 0.00 "Celestial Offset" 0.00 "Angular Size" 0.00 "Latitude" 0.00 "Longitude" 0.00 "Rotation" 0.00 "Color" 0.00, 0.00, 0.00}// NewSky:Celestial3TagBlock "CELOBJVAR3"{ "Enable Celestial object" FALSE "Enable Fog" FALSE "Is Alpha Texture" FALSE "Texture" "Alpha" 0.00 "Celestial Offset" 0.00 "Angular Size" 0.00 "Latitude" 0.00 "Longitude" 0.00 "Rotation" 0.00 "Color" 0.00, 0.00, 0.00}// NewSky:CloudDeckTagBlock "CLOUDOBJVAR"{ "Enable Cloud Deck" FALSE "Enable Fog" FALSE "Alpha Texture" FALSE "Texture" "Alpha" 0.00 "Height" 0.00 "Tile size" 0.00 "Tiles per side" 0 "# subtiles" 0 "Wind velocity" 0.00, 0.00, 0.00 "Overall color" 0.00, 0.00, 0.00 "East color" 0.00, 0.00, 0.00 "East color method" Sum "East scale" 0.00 "West color" 0.00, 0.00, 0.00 "West color method" Sum "West scale" 0.00 "East/West rotation" 0.00 "Subtile alpha start" 0 "Glow color" 0.00, 0.00, 0.00 "Glow color method" Sum "Glow scale" 0.00 "Glow latitude" 0.00 "Glow longitude" 0.00 "Glow angle" 0.00 "Glow tiles" 0}// NewSky:DistantArtTagBlock "DISTOBJVAR"{ "Enable Distant Art" FALSE "Enable Fog" FALSE "Texture #1" "Texture #2" "Color" 0.00, 0.00, 0.00 "Distance" 0.00 "Top Latitutde" 0.00 "Bottom Latitutde" 0.00 "# of panels" 0 "# of panels/texture" 0 "Alpha" 0.00}// Water ColorsTagBlock "WATERBANKS"{ "color 0 Color" 50, 80, 100 "color 0 Alpha" 0.35 "color 1 Color" 50, 80, 100 "color 1 Alpha" 0.35 "color 2 Color" 50, 80, 100 "color 2 Alpha" 0.35 "color 3 Color" 50, 80, 100 "color 3 Alpha" 0.35}// Rendering ParametersTagBlock "RENDPARAMS"{ "Palette Res" shockpal "Ambient Light" 0.06, 0.06, 0.06 "Use Sunlight" FALSE "Sunlight Mode" Single Unshadowed "Sunlight Direction" 0.25, 0.10, -1.00 "Sunlight Hue (0-1)" 0.00 "Sunlight Saturation (0-1)" 0.00 "Sunlight Brightness (0-1023)" 0.00 "Required View Dist" 0.00 "Global AI Vis Bias" 0.00 "Ambient Light Zone 1" 0.00, 0.00, 0.00 "Amb Zone AI Vis Bias 1" 0.00 "Ambient Light Zone 2" 0.00, 0.00, 0.00 "Amb Zone AI Vis Bias 2" 0.00 "Ambient Light Zone 3" 0.00, 0.00, 0.00 "Amb Zone AI Vis Bias 3" 0.00 "Ambient Light Zone 4" 0.00, 0.00, 0.00 "Amb Zone AI Vis Bias 4" 0.00 "Ambient Light Zone 5" 0.00, 0.00, 0.00 "Amb Zone AI Vis Bias 5" 0.00 "Ambient Light Zone 6" 0.00, 0.00, 0.00 "Amb Zone AI Vis Bias 6" 0.00 "Ambient Light Zone 7" 0.00, 0.00, 0.00 "Amb Zone AI Vis Bias 7" 0.00 "Ambient Light Zone 8" 0.00, 0.00, 0.00 "Amb Zone AI Vis Bias 8" 0.00}// Environment MapsTagBlock "ENVMAPVAR"{ "Global" "Env Zone 1" "Env Zone 2" "Env Zone 3" "Env Zone 4" "Env Zone 5" "Env Zone 6" "Env Zone 7" "Env Zone 8" "Env Zone 9" "Env Zone 10" "Env Zone 11" "Env Zone 12" "Env Zone 13" "Env Zone 14" "Env Zone 15" "Env Zone 16" "Env Zone 17" "Env Zone 18" "Env Zone 19" "Env Zone 20" "Env Zone 21" "Env Zone 22" "Env Zone 23" "Env Zone 24" "Env Zone 25" "Env Zone 26" "Env Zone 27" "Env Zone 28" "Env Zone 29" "Env Zone 30" "Env Zone 31" "Env Zone 32" "Env Zone 33" "Env Zone 34" "Env Zone 35" "Env Zone 36" "Env Zone 37" "Env Zone 38" "Env Zone 39" "Env Zone 40" "Env Zone 41" "Env Zone 42" "Env Zone 43" "Env Zone 44" "Env Zone 45" "Env Zone 46" "Env Zone 47" "Env Zone 48" "Env Zone 49" "Env Zone 50" "Env Zone 51" "Env Zone 52" "Env Zone 53" "Env Zone 54" "Env Zone 55" "Env Zone 56" "Env Zone 57" "Env Zone 58" "Env Zone 59" "Env Zone 60" "Env Zone 61" "Env Zone 62" "Env Zone 63" }// Sky Rendering ModeTagBlock "SKYMODE"{ "" Textures}// NewSky:SkyTagBlock "SKYOBJVAR"{ "Enable New Sky" FALSE "Enable Fog" FALSE "Atmosphere radius" 0.00 "Earth Radius" 0.00 "# of latitude points" 0 "# of longitude points" 0 "Horizon dip angle" 0.00 "Pole color" 0.00, 0.00, 0.00 "45 degree color" 0.00, 0.00, 0.00 "70 degree color" 0.00, 0.00, 0.00 "Horizon color" 0.00, 0.00, 0.00 "Horizon dip color" 0.00, 0.00, 0.00 "Glow color" 0.00, 0.00, 0.00 "Glow latitude" 0.00 "Glow longitude" 0.00 "Glow angle" 0.00 "Glow scale" 0.00 "Glow method" Sum "Clip latitude" 0.00}// NewSky:StarsTagBlock "STAROBJVAR"{ "Enable Stars" FALSE "Enable Fog" FALSE "Star Density" 0.00 "Star Offset" 0.00 "Max Sky Intensity" 0.00 "Global Transparency" 0.00}// WeatherTagBlock "WEATHERVAR"{ "precip type" snow "# new drops/sec." 0.00 "precip fall (ft./sec.)" 0.00 "visible distance (feet)" 0.00 "render radius (feet)" 0.00 "rendering alpha (0-1)" 0.00 "precip brightness (0-1)" 0.00 "snow jitter (feet)" 0.00 "rain length (feet)" 0.00 "splash frequency (0-1)" 0.00 "splash radius (feet)" 0.00 "splash height (feet)" 0.00 "splash duration (sec)" 0.00 "texture" "wind (ft./sec.)" 0.00, 0.00, 0.00}// Fog ZonesTagBlock "FOGZONEVAR"{ "global color" 128, 128, 128 "global dist" 0.00 "zone 1 color" 0, 0, 0 "zone 1 dist" 0.00 "zone 2 color" 0, 0, 0 "zone 2 dist" 0.00 "zone 3 color" 0, 0, 0 "zone 3 dist" 0.00 "zone 4 color" 0, 0, 0 "zone 4 dist" 0.00 "zone 5 color" 0, 0, 0 "zone 5 dist" 0.00 "zone 6 color" 0, 0, 0 "zone 6 dist" 0.00 "zone 7 color" 0, 0, 0 "zone 7 dist" 0.00 "zone 8 color" 0, 0, 0 "zone 8 dist" 0.00}GAMESYS:--------// Stats CostTagBlock "STATCOST"{ "STR 1->2" 3 "STR 2->3" 8 "STR 3->4" 15 "STR 4->5" 30 "STR 5->6" 50 "END 1->2" 3 "END 2->3" 8 "END 3->4" 15 "END 4->5" 30 "END 5->6" 50 "PSI 1->2" 3 "PSI 2->3" 8 "PSI 3->4" 15 "PSI 4->5" 30 "PSI 5->6" 50 "AGI 1->2" 3 "AGI 2->3" 8 "AGI 3->4" 15 "AGI 4->5" 30 "AGI 5->6" 50 "CYB 1->2" 3 "CYB 2->3" 8 "CYB 3->4" 15 "CYB 4->5" 30 "CYB 5->6" 50}// Weapon Skills CostTagBlock "WSKILLCOST"{ "Conv 0->1" 12 "Conv 1->2" 6 "Conv 2->3" 8 "Conv 3->4" 15 "Conv 4->5" 36 "Conv 5->6" 50 "Energy 0->1" 12 "Energy 1->2" 6 "Energy 2->3" 8 "Energy 3->4" 15 "Energy 4->5" 36 "Energy 5->6" 50 "Heavy 0->1" 12 "Heavy 1->2" 6 "Heavy 2->3" 8 "Heavy 3->4" 15 "Heavy 4->5" 36 "Heavy 5->6" 50 "Alien 0->1" 12 "Alien 1->2" 6 "Alien 2->3" 8 "Alien 3->4" 15 "Alien 4->5" 36 "Alien 5->6" 50}// Tech Skills CostTagBlock "WTECHCOST"{ "Hack 0->1" 10 "Hack 1->2" 5 "Hack 2->3" 8 "Hack 3->4" 12 "Hack 4->5" 25 "Hack 5->6" 50 "Repair 0->1" 10 "Repair 1->2" 5 "Repair 2->3" 8 "Repair 3->4" 12 "Repair 4->5" 25 "Repair 5->6" 50 "Modify 0->1" 10 "Modify 1->2" 5 "Modify 2->3" 8 "Modify 3->4" 12 "Modify 4->5" 25 "Modify 5->6" 50 "Maint 0->1" 10 "Maint 1->2" 5 "Maint 2->3" 8 "Maint 3->4" 12 "Maint 4->5" 25 "Maint 5->6" 50 "Rsrch 0->1" 10 "Rsrch 1->2" 5 "Rsrch 2->3" 8 "Rsrch 3->4" 12 "Rsrch 4->5" 25 "Rsrch 5->6" 50}// Psi CostTagBlock "PSICOST"{ "Level 1" 10 "Psi Screen" 3 "Still Hand" 3 "Pull" 3 "Quickness" 3 "Cyber" 3 "Cryokinesis" 3 "Codebreaker" 3 "Level 2" 20 "Stability Field" 5 "Berserk" 5 "Rad Shield" 5 "Healing" 5 "Might" 5 "Psi" 5 "Immolate" 5 "Level 3" 30 "Fabricate" 8 "Electro" 8 "Anti-Psi" 8 "Toxin Shield" 8 "Radar" 8 "Pyrokinesis" 8 "Terror" 8 "Level 4" 50 "Invisiblity" 12 "Seekersense" 12 "Electro-Dampen" 12 "Vitality" 12 "Alchemy" 12 "Cyber-Hack" 12 "Psi Sword" 12 "Level 5" 75 "Major Heal" 20 "Soma Drain" 20 "Teleport" 20 "Enrage" 20 "Force Wall" 20 "Psi Mines" 20 "Psi Shield" 20}// Skill ParamsTagBlock "SKILLPARAM"{ "Inaccuracy (outdated)" 0.00 ° "Break Modifier" 0.00 "Research Factor" 1.00 "Weapon Skill/Damage" 0.15 "Organ Damage Factor" 1.25}// Game ParametersTagBlock "GAMEPARAM"{ "Throw Power" 10.00 "Bash 1" 0.00 "Bash 2" 0.00 "Bash 3" 0.00 "Bash 4" 0.00 "Bash 5" 0.00 "Bash 6" 0.00 "Bash 7" 0.00 "Bash 8" 0.00 "Speed 1" 1.20 "Speed 2" 1.30 "Speed 3" 1.40 "Speed 4" 1.50 "Speed 5" 1.60 "Speed 6" 1.70 "Speed 7" 1.85 "Speed 8" 2.00 "Overlay Dist" 175.00 "Frob Dist" 50.00}// Gun AnimationTagBlock "GUNANIM"{ "Wobble Speed" 1.50 "Swing Amplitude" 11.25 ° "Swing Period" 800 "Swing Return Rate" 7.03 ° "Bob Amplitude" 0.10 "Bob Rate" 0.25 "Raised Pitch" 0.00 ° "Lowered Pitch" 330.47 ° "Raise Rate" 45.00 °}// Melee-StrengthTagBlock "MELEESTR"{ "Melee Adj Strength 1" 0 "Melee Adj Strength 2" 1 "Melee Adj Strength 3" 2 "Melee Adj Strength 4" 3 "Melee Adj Strength 5" 4 "Melee Adj Strength 6" 6 "Melee Adj Strength 7" 10 "Melee Adj Strength 8" 15}// Elev LevelsTagBlock "Elev"{ "Deck 1" Eng1 "Deck 2" medsci1 "Deck 3" Hydro2 "Deck 4" ops2 "Deck 5" Rec1}// Tech ParamsTagBlock "HRM"{ "Critfail Bonus (Skill)" 0 "Critfail Bonus (Stat)" 1 "Success Bonus (Skill)" 10 "Success Bonus (Stat)" 5 "Break Chance, Cyber = 1" 10.00 "Break Chance, Cyber = 2" 14.00 "Break Chance, Cyber = 3" 20.00 "Break Chance, Cyber = 4" 28.00 "Break Chance, Cyber = 5" 38.00 "Break Chance, Cyber = 6" 50.00 "Break Chance, Cyber = 7" 75.00 "Break Chance, Cyber = 8" 95.00}// Stat ParamsTagBlock "STATPARAM"{ "Starting HP" 30 "HP per END" 5 "Starting PP" 5 "PP per PSI" 10 "Min Camera Vis" 1.00 "Max Camera Vis" 1.00 "Hazard Damage, END 1" 1.00 "Hazard Damage, END 2" 0.94 "Hazard Damage, END 3" 0.85 "Hazard Damage, END 4" 0.73 "Hazard Damage, END 5" 0.58 "Hazard Damage, END 6" 0.40 "Hazard Damage, END 7" 0.20 "Hazard Damage, END 8" 0.01}// Trait ParamsTagBlock "TRAITPARAM"{ "Tank HP bonus" 10 "SharpShooter Stim Mult" 1.15 "LethalWeapon Stim Mult" 1.35}// Implant ParamsTagBlock "IMPLPARAM"{ "WormBlend Vis Mult" 0.00}// Overload ParamsTagBlock "OLPARAM"{ "Burn factor, END = 1" 1.00 "Burn factor, END = 2" 0.94 "Burn factor, END = 3" 0.85 "Burn factor, END = 4" 0.73 "Burn factor, END = 5" 0.58 "Burn factor, END = 6" 0.40 "Burn factor, END = 7" 0.19 "Burn factor, END = 8" 0.01 "Burnout time, level 1" 2.00 "Burnout time, level 2" 1.50 "Burnout time, level 3" 1.00 "Burnout time, level 4" 0.75 "Burnout time, level 5" 0.40 "Threshold, PSI = 1" 0.85 "Threshold, PSI = 2" 0.82 "Threshold, PSI = 3" 0.78 "Threshold, PSI = 4" 0.73 "Threshold, PSI = 5" 0.67 "Threshold, PSI = 6" 0.60 "Threshold, PSI = 7" 0.52 "Threshold, PSI = 8" 0.00 "Burnout dmg per level" 3}// Difficulty ParamsTagBlock "DIFFPARAM"{ "Upgrade Mult: Playtest" 1.00 "Upgrade Mult: Easy" 0.85 "Upgrade Mult: Normal" 1.00 "Upgrade Mult: Hard" 1.40 "Upgrade Mult: Imposs" 1.80 "Upgrade Mult: Multi" 1.40 "Base HP: Playtest" 30 "Base HP: Easy" 45 "Base HP: Normal" 30 "Base HP: Hard" 24 "Base HP: Imposs" 7 "Base HP: Multi" 24 "HP per END: Playtest" 5 "HP per END: Easy" 10 "HP per END: Normal" 5 "HP per END: Hard" 3 "HP per END: Imposs" 3 "HP per END: Multi" 3 "Base PP: Playtest" 5 "Base PP: Easy" 10 "Base PP: Normal" 5 "Base PP: Hard" 3 "Base PP: Imposs" 1 "Base PP: Multi" 1 "PP per PSI: Playtest" 10 "PP per PSI: Easy" 16 "PP per PSI: Normal" 10 "PP per PSI: Hard" 8 "PP per PSI: Imposs" 5 "PP per PSI: Multi" 5 "Loot Hose %: Playtest" 0 "Loot Hose %: Easy" 0 "Loot Hose %: Normal" 0 "Loot Hose %: Hard" 30 "Loot Hose %: Imposs" 75 "Loot Hose %: Multi" 30 "Rep Cost: Playtest" 1.00 "Rep Cost: Easy" 0.85 "Rep Cost: Normal" 1.00 "Rep Cost: Hard" 1.25 "Rep Cost: Imposs" 2.00 "Rep Cost: Multi" 1.25}// AI Sound TweaksTagBlock "AISNDTWK"{ "Default Untyped Range" 26 "Default Inform Range" 32 "Default Minor Anomoly Range" 23 "Default Major Anomoly Range" 32 "Default Non-combat High Range" 39 "Default Combat Range" 45}// AIHearingStatsTagBlock "AIHearStat"{ "VeryLow: DistMul" 0.25 " DB Add" 1000 "Low: DistMul" 0.65 " DB Add"[1] 200 "Normal: DistMul" 1.00 " DB Add"[2] 0 "High: DistMul" 1.50 " DB Add"[3] -200 "VeryHigh: DistMul" 3.00 " DB Add"[4] -1000}// AI Acuity SetTagBlock "AIACS"{ "Normal: Lighting" 1.00 "Normal: Movement" 1.00 "Normal: Exposure" 1.00 "Peripheral: Lighting" 0.70 "Peripheral: Movement" 1.00 "Peripheral: Exposure" 1.00 "Omni: Lighting" 16.00 "Omni: Movement" 1.40 "Omni: Exposure" 1.20 "Light Only: Lighting" 20.00 "Light Only: Movement" 0.00 "Light Only: Exposure" 0.00 "Movement Only: Lighting" 0.00 "Movement Only: Movement" 5.00 "Movement Only: Exposure" 0.00 "Low Light: Lighting" 100.00 "Low Light: Movement" 1.00 "Low Light: Exposure" 1.00}// AI Creature SizesTagBlock "AICRTSZ"{ "Creature Type 0: Width" 2.41 " Height" 6.08}// GameSys Default EAX ValueTagBlock "GameSysEAX"{ "EAX Reverb Code" Generic "Dampening Factor" 0 "Height Override" 0}// Misc Dark SettingsTagBlock "DRKSET"{ "Custom MetaProp action targets" FALSE}// Bash VarsTagBlock "BASH"{ "bash velocity threshold" 500.00 "bash velocity coeff" 0.10}