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67439f993e3d9icemann

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°newdark°2.48°shtup°FM°Blaydes99°RttUNN
Icemann, RttUNN, modded -finished- 2 parts
https://www.youtube.com/watch?v=09v9m68gjCo

Used mods:
SHTUP-ND

FM
Blaydes99 RttUNN

Lengthy Part 1. Was intended to be the full play through on the 1 video, but I got stuck and could not proceed further. Figured out after the video how to proceed.
« Last Edit: 27. August 2019, 21:19:01 by Moderator »

67439f993e56cicemann

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https://www.youtube.com/watch?v=XAfiV57ipIA

Part 2.

It's a shame that the sequel to this never eventuated. Instead it ends on a cliffhanger.

67439f993e765voodoo47

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hmm, doesn't look like the vids are still processing, but they are still unavailable - are they set to public?

//ok they're up.
« Last Edit: 27. August 2019, 18:50:21 by voodoo47 »

67439f993e8b6voodoo47

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hmm, wedge lights don't have the correct light texture if I see correctly - was the mod loader used to load the FM, I wonder?

67439f993ea02icemann

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I used SS2BMM.

The first video was quite large, so took a fair bit of time to upload. With all of these videos, if there are bits people feel are pointless and better off removed, let me know. Only takes a short bit of time to do within Youtube's video editor.

67439f993eb3evoodoo47

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yeah, FMselect is supposed to be used to load FMs, not doing that may, and will cause slight issues and conflicts with mods.

unless there are parts where one attempts the same jump for 15 minutes, there is no real need to edit things out, I think.

67439f993eca9voodoo47

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https://youtu.be/09v9m68gjCo?t=9912

no reason that door shouldn't be opening. do you have a save on Gallo you could share?

67439f993ee2ficemann

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Two things:

1 - Funny thing. The door that didn't work in the video. After I stopped recording, I went back to that level and the door suddenly worked. No idea why.

2. How do I get fmsel working? When I run ss2.exe it goes directly in-game. Checked cam_mod.ini and couldn't find a bit for selecting it's use or not. Up until I updated my version of NewDark, fmsel would come up 1st every time. So I know it's a ini file somewhere.

67439f993ef5evoodoo47

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1 - weird. maybe a phys/v-sync thing.

2 - either uncomment ;fm in cam_mod.ini, or create a windows shortcut to ss2.exe and add -fm to the target line.

67439f993f1b3voodoo47

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sure. I'm also quite satisfied with the ecologies - I think they finally spawn just enough cannon fodder to keep the player on their toes, while not being table-flippingly annoying.

67439f993f2fdicemann

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Only bit missing that I think would be good to have in, would be the fuel barrier code, as that had me completely lost for a while.

67439f993f418voodoo47

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yeah, as mentioned, I'll make it create a note in the questlog.

67439f993f5d3ZylonBane

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I liked the part where you were investigating the "haunted" sector of the Gallo, and spooky shit was happening all over the place, and you were just doop-de-doo wandering around and looting like nothing was happening.
Acknowledged by: icemann

67439f993f6e0icemann

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That came from me having played it before. The scares like that were expected.

67439f993f838voodoo47

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yeah, that's the price you pay as a veteran player - you don't actually play the game, you just resolve the situations at hand.

anyway, the fuel code is now getting logged properly - will post a patch soonish.
[newgoal.jpg expired]
Acknowledged by: icemann
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