6743993815673

67439938192a0
2 Guests are here.
 

67439938199c2icemann

6743993819a37
°newdark°2.48°shtup°FM°Blaydes99°RttUNN
Icemann, RttUNN, modded -finished- 2 parts
https://www.youtube.com/watch?v=09v9m68gjCo

Used mods:
SHTUP-ND

FM
Blaydes99 RttUNN

Lengthy Part 1. Was intended to be the full play through on the 1 video, but I got stuck and could not proceed further. Figured out after the video how to proceed.
« Last Edit: 27. August 2019, 21:19:01 by Moderator »

6743993819b1aicemann

6743993819b74
https://www.youtube.com/watch?v=XAfiV57ipIA

Part 2.

It's a shame that the sequel to this never eventuated. Instead it ends on a cliffhanger.

6743993819cd6voodoo47

6743993819d2a
hmm, doesn't look like the vids are still processing, but they are still unavailable - are they set to public?

//ok they're up.
« Last Edit: 27. August 2019, 18:50:21 by voodoo47 »

6743993819ddcvoodoo47

6743993819e31
hmm, wedge lights don't have the correct light texture if I see correctly - was the mod loader used to load the FM, I wonder?

6743993819f26icemann

6743993819f86
I used SS2BMM.

The first video was quite large, so took a fair bit of time to upload. With all of these videos, if there are bits people feel are pointless and better off removed, let me know. Only takes a short bit of time to do within Youtube's video editor.

674399381a055voodoo47

674399381a0a9
yeah, FMselect is supposed to be used to load FMs, not doing that may, and will cause slight issues and conflicts with mods.

unless there are parts where one attempts the same jump for 15 minutes, there is no real need to edit things out, I think.

674399381a1c9voodoo47

674399381a21e
https://youtu.be/09v9m68gjCo?t=9912

no reason that door shouldn't be opening. do you have a save on Gallo you could share?

674399381a313icemann

674399381a364
Two things:

1 - Funny thing. The door that didn't work in the video. After I stopped recording, I went back to that level and the door suddenly worked. No idea why.

2. How do I get fmsel working? When I run ss2.exe it goes directly in-game. Checked cam_mod.ini and couldn't find a bit for selecting it's use or not. Up until I updated my version of NewDark, fmsel would come up 1st every time. So I know it's a ini file somewhere.

674399381a413voodoo47

674399381a465
1 - weird. maybe a phys/v-sync thing.

2 - either uncomment ;fm in cam_mod.ini, or create a windows shortcut to ss2.exe and add -fm to the target line.

674399381a639voodoo47

674399381a68b
sure. I'm also quite satisfied with the ecologies - I think they finally spawn just enough cannon fodder to keep the player on their toes, while not being table-flippingly annoying.

674399381a737icemann

674399381a78e
Only bit missing that I think would be good to have in, would be the fuel barrier code, as that had me completely lost for a while.

674399381a83avoodoo47

674399381a88b
yeah, as mentioned, I'll make it create a note in the questlog.

674399381a9cfZylonBane

674399381aa23
I liked the part where you were investigating the "haunted" sector of the Gallo, and spooky shit was happening all over the place, and you were just doop-de-doo wandering around and looting like nothing was happening.
Acknowledged by: icemann

674399381aad0icemann

674399381ab25
That came from me having played it before. The scares like that were expected.

674399381abefvoodoo47

674399381ac3e
yeah, that's the price you pay as a veteran player - you don't actually play the game, you just resolve the situations at hand.

anyway, the fuel code is now getting logged properly - will post a patch soonish.
[newgoal.jpg expired]
Acknowledged by: icemann
2 Guests are here.
What kind of a monster are you?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674399381b80c