67439862ba839

67439862bbc7e
3 Guests are here.
 

67439862bc597icemann

67439862bc5e9
I'm also using the mods suggested to me in the Ponterbee thread. So got the repairman mod etc.

67439862bc6f3voodoo47

67439862bc73d
and the wedge lights not using the correct texture again. last second mixup in priorities?

67439862bc7dcicemann

67439862bc826
Mod setup is unchanged from Ponterbee except for the hotfix and I enabled the RealSG mod. I'll post a screenshot when I get home.

67439862bc8bficemann

67439862bc908
Here ya go.

67439862bcba8voodoo47

67439862bcbfc
it's always SCP lowest, then obj fixes, then SHTUP, then everything else. veeery important to get those three right (as displayed in the mod guide).
also technically, the quickfix is meant to be extracted to the Nightwalker folder, but loading it as a mod will work as well in this case (as it's pure dml - this wouldn't work with the RttUNN patch, for example).

67439862bcca3icemann

67439862bccec
So I have it the opposite way round? Looking at the mod guide, that has it the opposite way round.

67439862bcd83voodoo47

67439862bcdd5
yep, you do (have it inverted) - the mod guide is correct.

67439862bce6ficemann

67439862bceb8
Revised.

67439862bcf7fvoodoo47

67439862bcfc7
should (finally) be good (the wedge lights should have a proper light texture, not just a white slab). but remember, if a FM readme says you should extract its patch to the FM folder, it's (usually) for a good reason..

67439862bd054icemann

67439862bd09b
As it was only dml's wasn't certain. But all fixed now.
Acknowledged by: voodoo47

67439862bd17eZylonBane

67439862bd1ca
Having SCP active under any FM cannot possibly be a good idea.

67439862bd29evoodoo47

67439862bd2fb
it should be ok, actually - there will be no conflicts as far as I can tell, and there are some (very few) SCP exclusive fixed resources that will kick in and improve stuff in certain situations (some objects not loading their textures because of texture name typos are a good example).

so unless you know of some very specific (sq script?) thing that shouldn't be active unless one plays SCP, I'd say it's fine.

67439862bd4c3voodoo47

67439862bd510
remember, now it might actually be cheaper (as far as spent cyber modules go) to use repair on destroyed turrets rather than hacking the working ones. also the broken medbeds are repairable (though this is pretty much just for fun/because I can).

oh, and might as well mention the maintenance tools can heal them now. it's in the readme, but you don't seem to be into those things too much. heh.

16:00 yep, that's why we love the game.
Acknowledged by: icemann

67439862bd5bbZylonBane

67439862bd60a
Oh god, I thought I made custom UNN Nightwalker log icons for Christine. We might have to update this FM's resources with less pixelated text.

67439862bd6c3voodoo47

67439862bd75a
and fix that horrible typo on the error screens in the first couple of rooms while at it.

67439862bd800ZylonBane

67439862bd848
The "Please notify maintainance" one, I assume.

67439862bdbaficemann

67439862bdc02
oh, and might as well mention the maintenance tools can heal them now. it's in the readme, but you don't seem to be into those things too much. heh.

Yeah I suck at that, due to lack of much free time currently. I used to read in depth all the readme's, posts etc. Need to get myself back into the habit. Much of it comes from using the mod and FM loaders, where it installs everything automatically etc. So that gets rid of much of the need to even look through the zips / 7z's.
« Last Edit: 04. September 2019, 02:59:55 by icemann »

67439862bdecavoodoo47

67439862bdf24
https://youtu.be/fyThPq9Cd94?t=5180 yeah, that needs fixing. also bleh, will have to tweak the ecologies a little, not permitting visible spawning.
3 Guests are here.
There's a wild-world of riches on the other side of that wall and I intend to get at them.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67439862bea1c