67439b3629558

67439b362b084
3 Guests are here.
 

67439b362ba8cicemann

67439b362bae8
I'm also using the mods suggested to me in the Ponterbee thread. So got the repairman mod etc.

67439b362bc2bvoodoo47

67439b362bc81
and the wedge lights not using the correct texture again. last second mixup in priorities?

67439b362bd34icemann

67439b362bd80
Mod setup is unchanged from Ponterbee except for the hotfix and I enabled the RealSG mod. I'll post a screenshot when I get home.

67439b362be1cicemann

67439b362be66
Here ya go.

67439b362c1c6voodoo47

67439b362c21d
it's always SCP lowest, then obj fixes, then SHTUP, then everything else. veeery important to get those three right (as displayed in the mod guide).
also technically, the quickfix is meant to be extracted to the Nightwalker folder, but loading it as a mod will work as well in this case (as it's pure dml - this wouldn't work with the RttUNN patch, for example).

67439b362c2ccicemann

67439b362c31a
So I have it the opposite way round? Looking at the mod guide, that has it the opposite way round.

67439b362c3aavoodoo47

67439b362c3f3
yep, you do (have it inverted) - the mod guide is correct.

67439b362c48aicemann

67439b362c4d3
Revised.

67439b362c5a5voodoo47

67439b362c5ef
should (finally) be good (the wedge lights should have a proper light texture, not just a white slab). but remember, if a FM readme says you should extract its patch to the FM folder, it's (usually) for a good reason..

67439b362c682icemann

67439b362c6cc
As it was only dml's wasn't certain. But all fixed now.
Acknowledged by: voodoo47

67439b362c7f1ZylonBane

67439b362c83c
Having SCP active under any FM cannot possibly be a good idea.

67439b362c91avoodoo47

67439b362c964
it should be ok, actually - there will be no conflicts as far as I can tell, and there are some (very few) SCP exclusive fixed resources that will kick in and improve stuff in certain situations (some objects not loading their textures because of texture name typos are a good example).

so unless you know of some very specific (sq script?) thing that shouldn't be active unless one plays SCP, I'd say it's fine.

67439b362cbdevoodoo47

67439b362cc31
remember, now it might actually be cheaper (as far as spent cyber modules go) to use repair on destroyed turrets rather than hacking the working ones. also the broken medbeds are repairable (though this is pretty much just for fun/because I can).

oh, and might as well mention the maintenance tools can heal them now. it's in the readme, but you don't seem to be into those things too much. heh.

16:00 yep, that's why we love the game.
Acknowledged by: icemann

67439b362ccedZylonBane

67439b362cd38
Oh god, I thought I made custom UNN Nightwalker log icons for Christine. We might have to update this FM's resources with less pixelated text.

67439b362cdd2voodoo47

67439b362ce1c
and fix that horrible typo on the error screens in the first couple of rooms while at it.

67439b362cea9ZylonBane

67439b362cf00
The "Please notify maintainance" one, I assume.

67439b362d30aicemann

67439b362d35f
oh, and might as well mention the maintenance tools can heal them now. it's in the readme, but you don't seem to be into those things too much. heh.

Yeah I suck at that, due to lack of much free time currently. I used to read in depth all the readme's, posts etc. Need to get myself back into the habit. Much of it comes from using the mod and FM loaders, where it installs everything automatically etc. So that gets rid of much of the need to even look through the zips / 7z's.
« Last Edit: 04. September 2019, 02:59:55 by icemann »

67439b362d62evoodoo47

67439b362d679
https://youtu.be/fyThPq9Cd94?t=5180 yeah, that needs fixing. also bleh, will have to tweak the ecologies a little, not permitting visible spawning.
3 Guests are here.
I was wondering why the baseball was getting bigger. Then it hit me.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67439b3630adc