67439c19c295b

67439c19c3e2b
4 Guests are here.
 

67439c19c48b6icemann

67439c19c4901
I'm also using the mods suggested to me in the Ponterbee thread. So got the repairman mod etc.

67439c19c4a04voodoo47

67439c19c4a4e
and the wedge lights not using the correct texture again. last second mixup in priorities?

67439c19c4ae9icemann

67439c19c4b31
Mod setup is unchanged from Ponterbee except for the hotfix and I enabled the RealSG mod. I'll post a screenshot when I get home.

67439c19c4be2icemann

67439c19c4c2c
Here ya go.

67439c19c4f2bvoodoo47

67439c19c4fcb
it's always SCP lowest, then obj fixes, then SHTUP, then everything else. veeery important to get those three right (as displayed in the mod guide).
also technically, the quickfix is meant to be extracted to the Nightwalker folder, but loading it as a mod will work as well in this case (as it's pure dml - this wouldn't work with the RttUNN patch, for example).

67439c19c50a4icemann

67439c19c50f3
So I have it the opposite way round? Looking at the mod guide, that has it the opposite way round.

67439c19c5188voodoo47

67439c19c51d6
yep, you do (have it inverted) - the mod guide is correct.

67439c19c526ficemann

67439c19c52ba
Revised.

67439c19c53bdvoodoo47

67439c19c5410
should (finally) be good (the wedge lights should have a proper light texture, not just a white slab). but remember, if a FM readme says you should extract its patch to the FM folder, it's (usually) for a good reason..

67439c19c54c1icemann

67439c19c550a
As it was only dml's wasn't certain. But all fixed now.
Acknowledged by: voodoo47

67439c19c560aZylonBane

67439c19c5654
Having SCP active under any FM cannot possibly be a good idea.

67439c19c5743voodoo47

67439c19c57aa
it should be ok, actually - there will be no conflicts as far as I can tell, and there are some (very few) SCP exclusive fixed resources that will kick in and improve stuff in certain situations (some objects not loading their textures because of texture name typos are a good example).

so unless you know of some very specific (sq script?) thing that shouldn't be active unless one plays SCP, I'd say it's fine.

67439c19c59efvoodoo47

67439c19c5a3d
remember, now it might actually be cheaper (as far as spent cyber modules go) to use repair on destroyed turrets rather than hacking the working ones. also the broken medbeds are repairable (though this is pretty much just for fun/because I can).

oh, and might as well mention the maintenance tools can heal them now. it's in the readme, but you don't seem to be into those things too much. heh.

16:00 yep, that's why we love the game.
Acknowledged by: icemann

67439c19c5ae9ZylonBane

67439c19c5b35
Oh god, I thought I made custom UNN Nightwalker log icons for Christine. We might have to update this FM's resources with less pixelated text.

67439c19c5bcfvoodoo47

67439c19c5c3d
and fix that horrible typo on the error screens in the first couple of rooms while at it.

67439c19c5cc9ZylonBane

67439c19c5d13
The "Please notify maintainance" one, I assume.

67439c19c611eicemann

67439c19c6171
oh, and might as well mention the maintenance tools can heal them now. it's in the readme, but you don't seem to be into those things too much. heh.

Yeah I suck at that, due to lack of much free time currently. I used to read in depth all the readme's, posts etc. Need to get myself back into the habit. Much of it comes from using the mod and FM loaders, where it installs everything automatically etc. So that gets rid of much of the need to even look through the zips / 7z's.
« Last Edit: 04. September 2019, 02:59:55 by icemann »

67439c19c643bvoodoo47

67439c19c6487
https://youtu.be/fyThPq9Cd94?t=5180 yeah, that needs fixing. also bleh, will have to tweak the ecologies a little, not permitting visible spawning.
4 Guests are here.
Though, this one is less of a talkative activity, since we'll be panting and sweating as we run through... waaait a minute.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67439c19c72d9