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What are your memories of your first run with SS2
yeah, pretty much.getting killed by the lift in the Cryo area, and jumping off the chair when the wall panel near the first medsci bulkhead explodes.
There was a pretty weird moment, where Polito repeated the EXACT SAME SENTENCE twice in short order – something about „spending the cyber modules wisely”.
While your imaginative explanation is appreciated, this is a bug, possibly introduced by SCP. @voodoo47
Enemies are actually not supposed to spawn in line of sight. It does happen rarely though. And yeah, people came up with an in-universe explanation for that too: The Many brain sends them after the player using telekinetic powers.This is a little justified since they spawn from a psi effect.
And yeah, the "Nah!" ending is a stupid and embarrassing joke. We don't talk about it.
why the graphical effect at all
Where is the audio about spending your cybermodules wisely repeated? I only heard it once in the second video.Also, the Raycast spawn flag doesn't care about the player's vision cone. It just tries to draw a line between the player and the spawn point.
Oh good god. That's just the standard message the game plays when you're awarded cyber modules. There's like three or four of them that get randomly selected from. You didn't notice that?