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!FINGERPRINT{ GAM shockscp.gam }
item location randomizer has been done by ZB, it was floating around Engineering, if memory serves.
removed the gamesys.dml
nno, you misunderstood. basically, we have gamesys.dml, which contains all the tweaks and will activate for everything but SCP, as that requires special handling on the camera archetype, and the SCP specific dml, which will activate only for SCP b4, and contains all the tweaks from the regular gamesys.dml, but with modified camera stuff to work properly.
I hadn't gotten to the point of figuring out how to make it work in multiplayer. In its current state it probably makes randomized objects appear in a different location for each player.
https://www.ttlg.com/forums/showthread.php?t=147760&p=2378108&viewfull=1#post2378108
WARNING: no object named "Droid Laser Shot" was found, skippingWARNING: invalid object id 0, skippingWARNING: no object named "Droid Laser Shot" was found, skippingWARNING: invalid object id 0, skippingWARNING: no object named "Droid Laser Shot" was found, skippingWARNING: invalid object id 0, skipping