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Yeah I'm not liking the major gore factor. That was never part of the System Shock formula.
I guess much about the look of the game and why it looks like other games comes down to the fact that it's using the Unreal Engine.
I hope I'm not putting words in his mouth but I think what Icemann was getting at is, despite the obvious presence of gore in both games, it was kind of muted because the games were designed so well in other areas that the player wasn't perturbed by the developer's desire to draw attention to the gore... it was just there to be noticed or not. We were too busy researching the gore to notice whether the game was telling us "This is scary gore. Be horrified!!!"