673f509164db7

673f50916616b
1 Guest is here.
 

673f509168badRitalinConsumer

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When map transition occurs, all active psi powers are deactivated.

Is there a mod that prevents this? For example, by detecting all active psi power timers before map transition, then reactivating all previously active psi powers and setting the timers to what they were before the map transition.

According to {ss2_directory}/sq_scripts/allobjs.nut there could a sane way to implement this? 

673f509168dd5ZylonBane

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Psi buffs reset on map transition because of limitations of the Dark Engine. Dark was originally written for single-map Thief missions. The fact that you can move between maps at all is a huge hack that barely works.

673f509168ecfRitalinConsumer

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Ok. Thank you for your input.
1 Guest is here.
Playing with power like it's a ball of yarn.
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