673f8e1810350

673f8e1811a9e
1 Guest is here.
 

673f8e1811d7bRitalinConsumer

673f8e1811df8
When map transition occurs, all active psi powers are deactivated.

Is there a mod that prevents this? For example, by detecting all active psi power timers before map transition, then reactivating all previously active psi powers and setting the timers to what they were before the map transition.

According to {ss2_directory}/sq_scripts/allobjs.nut there could a sane way to implement this? 

673f8e1811fb4ZylonBane

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Psi buffs reset on map transition because of limitations of the Dark Engine. Dark was originally written for single-map Thief missions. The fact that you can move between maps at all is a huge hack that barely works.

673f8e18120a8RitalinConsumer

673f8e18120f8
Ok. Thank you for your input.
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Water Castle was such a nice place before the Tiger moved in. How can we rid of him?
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