673f8e8c7cce5

673f8e8c7e1e5
2 Guests are here.
 

673f8e8c7e50fRitalinConsumer

673f8e8c7e576
When map transition occurs, all active psi powers are deactivated.

Is there a mod that prevents this? For example, by detecting all active psi power timers before map transition, then reactivating all previously active psi powers and setting the timers to what they were before the map transition.

According to {ss2_directory}/sq_scripts/allobjs.nut there could a sane way to implement this? 

673f8e8c7e6ffZylonBane

673f8e8c7e752
Psi buffs reset on map transition because of limitations of the Dark Engine. Dark was originally written for single-map Thief missions. The fact that you can move between maps at all is a huge hack that barely works.

673f8e8c7e7e2RitalinConsumer

673f8e8c7e82f
Ok. Thank you for your input.
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