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673fe22a8ad13Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8ad73
Woah, uh.. Sudden update to first post is sudden? :D Nice one at that!

673fe22a8ae70NeutralX2

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8aec4
Were the stim unit faces famous people? #1 vaguely looks like a young Michael Bolton to me  :D

673fe22a8b1d9ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8b22d
Were the stim unit faces famous people?
Only if you consider Juliette Lewis, Elisabeth Shue, and Michael Biehn famous.

http://www.ttlg.com/forums/showthread.php?t=110196

673fe22a8b2deNeutralX2

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8b328
Oh wow, surprised I never noticed that was Michael Biehn considering the number of times I have watched Aliens and Terminator. Thats pretty neat.

673fe22a8bd95Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8bdeb
... and Michael Biehn famous.
The aliens and their queen would like to have a word with you.

673fe22a8be87ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8bed2
I don't know what that's supposed to mean.

673fe22a8bf6fPrimitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8bfb8
That Michael Biehn is famous and everyone should think so, if they don't want a second set of jaws pierced through the skull.

673fe22a8c03cZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8c084
Ah, you don't understand sarcasm.

673fe22a8c101Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8c149
No.

673fe22a8c254bluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8c29e
A few of Olfred's fixed models have been added as a separate download, these make sure SHTUP is fully compatible with the fixed model pack. See the very bottom of this post. To install, just extract the models from the attached archive into SHTUP's OBJ folder, and overwrite the original ones. Install patched SHTUP as last when adding mods manually to the DataPermMods folder, or set it to the highest priority when using Modmanagers.
Really? Set SHTUP to the highest priority?
If I set it in relation like this:

1. SHTUP model fix
2. Olfred's fixed objects
3. SHTUP

Where 1. is the highest priority, will it be OK?

673fe22a8c34fPrimitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8c39b
I always unload shtup model fix in the obj folder of shtup, then i create a single folder for olfed's fixed.
In the manager I give shtup priority over olfred.

aka:
1. shtup
2. olfred

673fe22a8c4b8voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8c503
as long as the model fix has higher priority than fixed objects, everything should be fine.
« Last Edit: 20. July 2014, 18:50:07 by voodoo47 »

673fe22a8c5acbluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8c5f7
M'kay. Still, in my understanding the guide suggests setting SHTUP to THE highest priority.

673fe22a8c6d6ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8c721
The next SHTUP release will incorporate Olfred's models (with his permission). For now though, Olfred's fixed models should probably have higher priority, since many SHTUP fixed models do weird nasty things to compensate for quirks of OldDark.

673fe22a8c95cYankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8c9aa
M'kay. Still, in my understanding the guide suggests setting SHTUP to THE highest priority.

I read it just the opposite. Kolya puts shtup at the very top of the list. But, he is describing the DataPermMods method of installation, where all the mods go in that same folder. He says you are to unpack the mods in the order of the list. So, shtup goes in there first, and every one after that will overwrite anything that duplicates. So, shtup has the lowest priority. At least that is the way I understood the directions, so I always have shtup at the very bottom with your manager.
Acknowledged by: Kolya

673fe22a8ca3cPrimitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8ca89
Olfred's fixes aaaaaaaand... SHEMP?
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8cebd
The next SHTUP release will incorporate Olfred's models (with his permission).
No, you don't have the permission to incorporate the few models I especially made for being incorporated into SHTUP.

673fe22a8d049bluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8d09d
@Yankee Clipper: nope, it says the opposite (maybe your brain involuntarily made auto-correction because you know better ;)):
Install patched SHTUP as last when adding mods manually to the DataPermMods folder, or set it to the highest priority when using Modmanagers.
This might be confusing for new users (it was for me O_o). Setting SHTUP to the lowest priority, next Olfred's fixed objects, then SHTUP model fix seems like a proper way, and is in compliance with what voodoo47 and ZB said.

673fe22a8d17bYankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8d1d4
I was going by Kolya's Newbie Modding Guide:
https://www.systemshock.org/index.php?topic=4447.0

I take it that it is out of date?

673fe22a8d2b0voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8d2fd
no, but make sure to merge the SHTUP fixup pack with SHTUP - that's what you should have done in the first place (the first post says "just extract the models from the attached archive into SHTUP's OBJ folder, and overwrite the original ones").

anyway, all this shenanigans will not be necessary with the next version of SHTUP, hopefully coming out together with SCP.

673fe22a8d387Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8d3df
Like I said.

673fe22a8d48aYankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8d4d3
So, did bluemess have it right with treating the mods as 3 separate mods (instead of two)? Create a separate folder for the shtup model fix (adding a obj subfolder), and then setting them up in the order he listed?

673fe22a8d5d5voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8d63d
if you want to treat it as a separate mod, then you have to make sure to set the priority of the fixup package higher than fixed object's.
« Last Edit: 20. July 2014, 20:41:36 by voodoo47 »

673fe22a8d715bluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe22a8d75f
Keep in mind that if you choose the merge option, where SHTUP need to be set to higher priority, other fixed objects files will be overridden in the process (msd_b.bin, light2.bin, light1.bin, bulkdown.bin, banner.bin, air_reof.bin, air_re.bin).

// Wouldn't merging "model fix" with "fixed objects" and setting it to higher priority than SHTUP be actually the way?
« Last Edit: 20. July 2014, 19:51:50 by bluemess »
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