673fe47913103

673fe47914216
1 Guest is here.
 

673fe479148f4Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe47914957
Woah, uh.. Sudden update to first post is sudden? :D Nice one at that!

673fe47914a2cNeutralX2

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe47914a7d
Were the stim unit faces famous people? #1 vaguely looks like a young Michael Bolton to me  :D

673fe47914da5ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe47914df6
Were the stim unit faces famous people?
Only if you consider Juliette Lewis, Elisabeth Shue, and Michael Biehn famous.

http://www.ttlg.com/forums/showthread.php?t=110196

673fe47914e9fNeutralX2

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe47914eea
Oh wow, surprised I never noticed that was Michael Biehn considering the number of times I have watched Aliens and Terminator. Thats pretty neat.

673fe4791508ePrimitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe479150d9
... and Michael Biehn famous.
The aliens and their queen would like to have a word with you.

673fe47915167ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe479151b0
I don't know what that's supposed to mean.

673fe4791524aPrimitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe47915292
That Michael Biehn is famous and everyone should think so, if they don't want a second set of jaws pierced through the skull.

673fe4791536cZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe479153c2
Ah, you don't understand sarcasm.

673fe4791546cPrimitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe479154b7
No.

673fe479155ccbluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe4791561a
A few of Olfred's fixed models have been added as a separate download, these make sure SHTUP is fully compatible with the fixed model pack. See the very bottom of this post. To install, just extract the models from the attached archive into SHTUP's OBJ folder, and overwrite the original ones. Install patched SHTUP as last when adding mods manually to the DataPermMods folder, or set it to the highest priority when using Modmanagers.
Really? Set SHTUP to the highest priority?
If I set it in relation like this:

1. SHTUP model fix
2. Olfred's fixed objects
3. SHTUP

Where 1. is the highest priority, will it be OK?

673fe479156d3Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe47915722
I always unload shtup model fix in the obj folder of shtup, then i create a single folder for olfed's fixed.
In the manager I give shtup priority over olfred.

aka:
1. shtup
2. olfred

673fe47915868voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe479158b4
as long as the model fix has higher priority than fixed objects, everything should be fine.
« Last Edit: 20. July 2014, 18:50:07 by voodoo47 »

673fe4791594bbluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe47915993
M'kay. Still, in my understanding the guide suggests setting SHTUP to THE highest priority.

673fe47915a56ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe47915a9f
The next SHTUP release will incorporate Olfred's models (with his permission). For now though, Olfred's fixed models should probably have higher priority, since many SHTUP fixed models do weird nasty things to compensate for quirks of OldDark.

673fe47915d17Yankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe47915d6c
M'kay. Still, in my understanding the guide suggests setting SHTUP to THE highest priority.

I read it just the opposite. Kolya puts shtup at the very top of the list. But, he is describing the DataPermMods method of installation, where all the mods go in that same folder. He says you are to unpack the mods in the order of the list. So, shtup goes in there first, and every one after that will overwrite anything that duplicates. So, shtup has the lowest priority. At least that is the way I understood the directions, so I always have shtup at the very bottom with your manager.
Acknowledged by: Kolya

673fe47915e12Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe47915e61
Olfred's fixes aaaaaaaand... SHEMP?
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe4791630b
The next SHTUP release will incorporate Olfred's models (with his permission).
No, you don't have the permission to incorporate the few models I especially made for being incorporated into SHTUP.

673fe47916481bluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe479164d0
@Yankee Clipper: nope, it says the opposite (maybe your brain involuntarily made auto-correction because you know better ;)):
Install patched SHTUP as last when adding mods manually to the DataPermMods folder, or set it to the highest priority when using Modmanagers.
This might be confusing for new users (it was for me O_o). Setting SHTUP to the lowest priority, next Olfred's fixed objects, then SHTUP model fix seems like a proper way, and is in compliance with what voodoo47 and ZB said.

673fe479165a2Yankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe479165f8
I was going by Kolya's Newbie Modding Guide:
https://www.systemshock.org/index.php?topic=4447.0

I take it that it is out of date?

673fe479166c3voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe4791670d
no, but make sure to merge the SHTUP fixup pack with SHTUP - that's what you should have done in the first place (the first post says "just extract the models from the attached archive into SHTUP's OBJ folder, and overwrite the original ones").

anyway, all this shenanigans will not be necessary with the next version of SHTUP, hopefully coming out together with SCP.

673fe4791679fPrimitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe479167f0
Like I said.

673fe47916897Yankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe479168e0
So, did bluemess have it right with treating the mods as 3 separate mods (instead of two)? Create a separate folder for the shtup model fix (adding a obj subfolder), and then setting them up in the order he listed?

673fe47916978voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe479169c8
if you want to treat it as a separate mod, then you have to make sure to set the priority of the fixup package higher than fixed object's.
« Last Edit: 20. July 2014, 20:41:36 by voodoo47 »

673fe47916a93bluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe47916ae3
Keep in mind that if you choose the merge option, where SHTUP need to be set to higher priority, other fixed objects files will be overridden in the process (msd_b.bin, light2.bin, light1.bin, bulkdown.bin, banner.bin, air_reof.bin, air_re.bin).

// Wouldn't merging "model fix" with "fixed objects" and setting it to higher priority than SHTUP be actually the way?
« Last Edit: 20. July 2014, 19:51:50 by bluemess »
1 Guest is here.
I was wondering why the baseball was getting bigger. Then it hit me.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673fe47917613