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673fe045f2068Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f20e1
Woah, uh.. Sudden update to first post is sudden? :D Nice one at that!

673fe045f21fcNeutralX2

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f226c
Were the stim unit faces famous people? #1 vaguely looks like a young Michael Bolton to me  :D

673fe045f270bZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f276d
Were the stim unit faces famous people?
Only if you consider Juliette Lewis, Elisabeth Shue, and Michael Biehn famous.

http://www.ttlg.com/forums/showthread.php?t=110196

673fe045f2860NeutralX2

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f28e8
Oh wow, surprised I never noticed that was Michael Biehn considering the number of times I have watched Aliens and Terminator. Thats pretty neat.

673fe045f2beaPrimitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f2c4a
... and Michael Biehn famous.
The aliens and their queen would like to have a word with you.

673fe045f2d14ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f2d66
I don't know what that's supposed to mean.

673fe045f2e4cPrimitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f2e9c
That Michael Biehn is famous and everyone should think so, if they don't want a second set of jaws pierced through the skull.

673fe045f2f42ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f2f91
Ah, you don't understand sarcasm.

673fe045f3026Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f3074
No.

673fe045f31e1bluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f3231
A few of Olfred's fixed models have been added as a separate download, these make sure SHTUP is fully compatible with the fixed model pack. See the very bottom of this post. To install, just extract the models from the attached archive into SHTUP's OBJ folder, and overwrite the original ones. Install patched SHTUP as last when adding mods manually to the DataPermMods folder, or set it to the highest priority when using Modmanagers.
Really? Set SHTUP to the highest priority?
If I set it in relation like this:

1. SHTUP model fix
2. Olfred's fixed objects
3. SHTUP

Where 1. is the highest priority, will it be OK?

673fe045f32e2Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f3330
I always unload shtup model fix in the obj folder of shtup, then i create a single folder for olfed's fixed.
In the manager I give shtup priority over olfred.

aka:
1. shtup
2. olfred

673fe045f34a7voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f34f8
as long as the model fix has higher priority than fixed objects, everything should be fine.
« Last Edit: 20. July 2014, 18:50:07 by voodoo47 »

673fe045f35acbluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f361a
M'kay. Still, in my understanding the guide suggests setting SHTUP to THE highest priority.

673fe045f3728ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f377a
The next SHTUP release will incorporate Olfred's models (with his permission). For now though, Olfred's fixed models should probably have higher priority, since many SHTUP fixed models do weird nasty things to compensate for quirks of OldDark.

673fe045f3adbYankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f3b39
M'kay. Still, in my understanding the guide suggests setting SHTUP to THE highest priority.

I read it just the opposite. Kolya puts shtup at the very top of the list. But, he is describing the DataPermMods method of installation, where all the mods go in that same folder. He says you are to unpack the mods in the order of the list. So, shtup goes in there first, and every one after that will overwrite anything that duplicates. So, shtup has the lowest priority. At least that is the way I understood the directions, so I always have shtup at the very bottom with your manager.
Acknowledged by: Kolya

673fe045f3bf5Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe045f3c45
Olfred's fixes aaaaaaaand... SHEMP?
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe04600063
The next SHTUP release will incorporate Olfred's models (with his permission).
No, you don't have the permission to incorporate the few models I especially made for being incorporated into SHTUP.

673fe04600207bluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe0460025d
@Yankee Clipper: nope, it says the opposite (maybe your brain involuntarily made auto-correction because you know better ;)):
Install patched SHTUP as last when adding mods manually to the DataPermMods folder, or set it to the highest priority when using Modmanagers.
This might be confusing for new users (it was for me O_o). Setting SHTUP to the lowest priority, next Olfred's fixed objects, then SHTUP model fix seems like a proper way, and is in compliance with what voodoo47 and ZB said.

673fe0460035eYankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe046003b3
I was going by Kolya's Newbie Modding Guide:
https://www.systemshock.org/index.php?topic=4447.0

I take it that it is out of date?

673fe046004b7voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe0460050f
no, but make sure to merge the SHTUP fixup pack with SHTUP - that's what you should have done in the first place (the first post says "just extract the models from the attached archive into SHTUP's OBJ folder, and overwrite the original ones").

anyway, all this shenanigans will not be necessary with the next version of SHTUP, hopefully coming out together with SCP.

673fe046005b4Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe04600608
Like I said.

673fe046006dcYankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe0460072a
So, did bluemess have it right with treating the mods as 3 separate mods (instead of two)? Create a separate folder for the shtup model fix (adding a obj subfolder), and then setting them up in the order he listed?

673fe046007e9voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe0460083a
if you want to treat it as a separate mod, then you have to make sure to set the priority of the fixup package higher than fixed object's.
« Last Edit: 20. July 2014, 20:41:36 by voodoo47 »

673fe0460093dbluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fe0460098c
Keep in mind that if you choose the merge option, where SHTUP need to be set to higher priority, other fixed objects files will be overridden in the process (msd_b.bin, light2.bin, light1.bin, bulkdown.bin, banner.bin, air_reof.bin, air_re.bin).

// Wouldn't merging "model fix" with "fixed objects" and setting it to higher priority than SHTUP be actually the way?
« Last Edit: 20. July 2014, 19:51:50 by bluemess »
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