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3 Guests are here.
 

673fd6b6cf70dPrimitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6cf773
Woah, uh.. Sudden update to first post is sudden? :D Nice one at that!

673fd6b6cf85aNeutralX2

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6cf8ad
Were the stim unit faces famous people? #1 vaguely looks like a young Michael Bolton to me  :D

673fd6b6cfc68ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6cfcd5
Were the stim unit faces famous people?
Only if you consider Juliette Lewis, Elisabeth Shue, and Michael Biehn famous.

http://www.ttlg.com/forums/showthread.php?t=110196

673fd6b6cfdcdNeutralX2

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6cfe27
Oh wow, surprised I never noticed that was Michael Biehn considering the number of times I have watched Aliens and Terminator. Thats pretty neat.

673fd6b6d0026Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d0068
... and Michael Biehn famous.
The aliens and their queen would like to have a word with you.

673fd6b6d0116ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d016c
I don't know what that's supposed to mean.

673fd6b6d0220Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d0276
That Michael Biehn is famous and everyone should think so, if they don't want a second set of jaws pierced through the skull.

673fd6b6d0312ZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d035f
Ah, you don't understand sarcasm.

673fd6b6d03e5Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d0435
No.

673fd6b6d055bbluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d05a8
A few of Olfred's fixed models have been added as a separate download, these make sure SHTUP is fully compatible with the fixed model pack. See the very bottom of this post. To install, just extract the models from the attached archive into SHTUP's OBJ folder, and overwrite the original ones. Install patched SHTUP as last when adding mods manually to the DataPermMods folder, or set it to the highest priority when using Modmanagers.
Really? Set SHTUP to the highest priority?
If I set it in relation like this:

1. SHTUP model fix
2. Olfred's fixed objects
3. SHTUP

Where 1. is the highest priority, will it be OK?

673fd6b6d0671Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d06bd
I always unload shtup model fix in the obj folder of shtup, then i create a single folder for olfed's fixed.
In the manager I give shtup priority over olfred.

aka:
1. shtup
2. olfred

673fd6b6d07eavoodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d083b
as long as the model fix has higher priority than fixed objects, everything should be fine.
« Last Edit: 20. July 2014, 18:50:07 by voodoo47 »

673fd6b6d0907bluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d0967
M'kay. Still, in my understanding the guide suggests setting SHTUP to THE highest priority.

673fd6b6d0a7dZylonBane

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d0b24
The next SHTUP release will incorporate Olfred's models (with his permission). For now though, Olfred's fixed models should probably have higher priority, since many SHTUP fixed models do weird nasty things to compensate for quirks of OldDark.

673fd6b6d0e0fYankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d0e60
M'kay. Still, in my understanding the guide suggests setting SHTUP to THE highest priority.

I read it just the opposite. Kolya puts shtup at the very top of the list. But, he is describing the DataPermMods method of installation, where all the mods go in that same folder. He says you are to unpack the mods in the order of the list. So, shtup goes in there first, and every one after that will overwrite anything that duplicates. So, shtup has the lowest priority. At least that is the way I understood the directions, so I always have shtup at the very bottom with your manager.
Acknowledged by: Kolya

673fd6b6d0ef8Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d0f42
Olfred's fixes aaaaaaaand... SHEMP?
Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d1333
The next SHTUP release will incorporate Olfred's models (with his permission).
No, you don't have the permission to incorporate the few models I especially made for being incorporated into SHTUP.

673fd6b6d149ebluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d14f1
@Yankee Clipper: nope, it says the opposite (maybe your brain involuntarily made auto-correction because you know better ;)):
Install patched SHTUP as last when adding mods manually to the DataPermMods folder, or set it to the highest priority when using Modmanagers.
This might be confusing for new users (it was for me O_o). Setting SHTUP to the lowest priority, next Olfred's fixed objects, then SHTUP model fix seems like a proper way, and is in compliance with what voodoo47 and ZB said.

673fd6b6d15d1Yankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d162a
I was going by Kolya's Newbie Modding Guide:
https://www.systemshock.org/index.php?topic=4447.0

I take it that it is out of date?

673fd6b6d16f7voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d1741
no, but make sure to merge the SHTUP fixup pack with SHTUP - that's what you should have done in the first place (the first post says "just extract the models from the attached archive into SHTUP's OBJ folder, and overwrite the original ones").

anyway, all this shenanigans will not be necessary with the next version of SHTUP, hopefully coming out together with SCP.

673fd6b6d17c5Primitive Primate

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d1818
Like I said.

673fd6b6d18ceYankee Clipper

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d191d
So, did bluemess have it right with treating the mods as 3 separate mods (instead of two)? Create a separate folder for the shtup model fix (adding a obj subfolder), and then setting them up in the order he listed?

673fd6b6d19d4voodoo47

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d1a2a
if you want to treat it as a separate mod, then you have to make sure to set the priority of the fixup package higher than fixed object's.
« Last Edit: 20. July 2014, 20:41:36 by voodoo47 »

673fd6b6d1b64bluemess

Re: [Obsolete] SS2 SHTUP (Shock Texture Update Project)
673fd6b6d1bb2
Keep in mind that if you choose the merge option, where SHTUP need to be set to higher priority, other fixed objects files will be overridden in the process (msd_b.bin, light2.bin, light1.bin, bulkdown.bin, banner.bin, air_reof.bin, air_re.bin).

// Wouldn't merging "model fix" with "fixed objects" and setting it to higher priority than SHTUP be actually the way?
« Last Edit: 20. July 2014, 19:51:50 by bluemess »
3 Guests are here.
My god, those bloom settings. They're turning all the orange textures red.
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