67eee64cc7b18

67eee64cc9d6f
1 Guest is here.
 

Topic: SS2 Baetylus [abandoned] Read 5006 times  

67eee64cca63f
Baetylus was a project by Spitter, @ThiefsieFool and @Nameless Voice. It must have been in the works (and abandoned) sometime before 2011.
All I have are these pictures. I hope they can explain a bit more about it.

« Last Edit: 09. January 2020, 19:46:05 by Kolya »
Acknowledged by 4 members: Nameless Voice, unn_atropos, hemebond, Godlike

67eee64ccaaa5ZylonBane

67eee64ccaafd
I'm not sure I've ever heard of this. I like the look of the architecture.

67eee64ccae17ThiefsieFool

67eee64ccae6d
It was supposed to be a short campaign for SS2 with big changes to the base game like better combat, skill balance and itemization. The story was kind of a mashup of System Shock and Aliens with the UNN standing in for the USCM. It was only worked on for a brief period between 2005-2006.
If there's anything specific you'd like to know more about, feel free to ask.
67eee64ccb0cc
I would like to know who did the architecture, because it's probably the best I've seen in SS2. What where their references? Do they have an architectural background? Did they do any other game work?

67eee64ccb1ddicemann

67eee64ccb232
I've never heard of that one. When was it even mentioned? And it's criminal that the author never released what was done to the public.

67eee64ccb4b3unn_atropos

67eee64ccb508
Any playable files still in existence? 😬

67eee64ccb618ZylonBane

67eee64ccb668
Only mention of this I could find on TTLG was in this thread, and the name only appears in Kolya's link, to a long-dead page on Spitter's site. There's still a couple of contact links on his home page and Thief page though.

67eee64ccb89cThiefsieFool

67eee64ccb8f3
Everything you see in those screenshots was made by Spitter in 2006. There are some files between me and NV but the levels are just some terrain sketches and nothing more than what you see in the screenshots, they were never set up with any gameplay since there kinda wasn't any point.

Development pretty much stopped when Spitter decided to quit working with the Dark Engine, we couldn't find another lead level designer, so from that point on NV and I just focused on our "solo careers" doing our usual thing, him making custom script and puzzle focused missions for Thief, me working on tweaking gameplay and mechanics with Secmod.

67eee64ccba69ZylonBane

67eee64ccbaba
Do you have copies of the WIP maps?

It would be interesting to try to stitch together a campaign out of the best maps from all these abandoned projects. Like, Goggles somehow goes bouncing between a bunch of alternate universes or something like that. Kind of like the old Sierra adventure Time Zone, if anyone else remembers that.
Acknowledged by: icemann

67eee64ccbbe7ThiefsieFool

67eee64ccbc51
Well, some of them, not everything that the team worked on actually made it to me or NV, like the armory and outer colony areas, or ajare's AI meshes.

https://cdn.discordapp.com/attachments/351840034892152832/664604399515074580/levels.zip

There's allso a level I worked on, NV has a good version of it I think, along with a video of running around in it, maybe he can post that, I don't really want to mess around with it right now, I tried to boot it up and it was a mess.
Acknowledged by: unn_atropos

67eee64ccbe8eicemann

67eee64ccbeda
Be sure to go through the massive old maps archive zip I put up. Has QUITE a bit of stuff.

Interesting maps. Zylon's right on, the unfinished maps being a treasure trove for a FM putting some together into something more cohesive.
« Last Edit: 10. January 2020, 10:50:23 by icemann »

67eee64ccbffbGodlike

67eee64ccc04c
This Fan Mission looks stunning! The Best I've seen so far. People you can't just put such beauty into bin. Perhaps someone one day will implament gameplay to this cool maps. I almost see hybrids lurking around.

67eee64ccc131icemann

67eee64ccc18d
Would make for another good community contribution one. Where everyone has to breathe life into one section, add in sound brushes, ecologies or enemy placement etc etc. Then add in logs later + a objectives to complete and a ending of some sort. Back when I checked the level out I was only able to add sound brushes up to a point, then it wouldn't work. Not sure why.

67eee64ccc27eDark-Star88

  • Company: I freaking wish
67eee64ccc2cd
Good night, what a treasure trove!

67eee64ccc362ZylonBane

67eee64ccc3bb
For reasons unknown, Avast now has zanity.net as a blacklisted URL.
67eee64ccc4a5
You really shouldn't be using Avast anymore. They sell your user data. And you don't need anything but defender on windows 10.

67eee64ccc539icemann

67eee64ccc586
I stopped using Avast the moment I found that out. Been using Kaspersky since.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
1 Guest is here.
It takes one to know one and I think you got it bad.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67eee64ccc6b3