67ee4e0d930e8

67ee4e0d95bc9
1 Guest is here.
 

Topic: SS2 Minimal HUD Read 11814 times  

67ee4e0d9633dZylonBane

67ee4e0d9639f
Over a decade after first threatening to do this, here it is...

System Shock 2 Minimal HUD v2
16 Mar 2020
by ZylonBane

This mod minimizes the "shoot" mode HUD as much as possible.
The "use" mode HUD is unchanged.

The mod makes the following changes:
- Changes crosshair to a small transparent dot.
- Changes enemy health bars to thin single-colored lines.
- Reduces size of targeting brackets.
- Removes background for object descriptions at top of screen.
- Removes health/psi frame and slims down bars.
- Removes weapon info frame. A transparent black background is
  retained so text is still legible against light environments.

If used with SHTUP, this should be placed at a higher priority in the mod manager.
Note that this incorporates the Minimal Health Bar mod, so you don't need to install both of them.
« Last Edit: 17. March 2020, 06:30:09 by ZylonBane »
Acknowledged by: hemebond

67ee4e0d96582gobbins

67ee4e0d965d5
Interesting mod. Checked it out for an hour or so. I never realized how much I used the brackets to distinguish whether or not I'm hovering over an item.

One (very) minor annoyance is that flavor text that appears at the top center of the screen isn't... well, centered for shorter description texts, as seen in the attached picture to the original post. Obviously this is no fault of the mod, but I guess isn't as noticeable with the normal box that appears. Still, this is a very clean way to play the game, and one I'm likely to use for quite a while!
« Last Edit: 12. March 2020, 02:17:08 by Creamy »

67ee4e0d966f2ZylonBane

67ee4e0d9673f
The descriptive text isn't centered for anything; it's all flush left in the box that I removed. You can still see the box when hovering over things in Use mode.

Yup, the brackets are useful, but I was going for FULL MINIMALISM! with this.

67ee4e0d9684dgobbins

67ee4e0d9689a
This is my current setup, and my preferred way of playing Shock 2 for the time being, so thanks for keeping the experience fresh! Love that minimalist approach. I've also found your no-HUD mod wonderful for capturing short videos which I've turned into a series of looping GIFs (you can check the thread out here)

EDIT: now that I look at it, I guess I don't need both audio log mods running. The autoplay one is how I prefer it.
[Capture.PNG expired]

67ee4e0d96a97gobbins

67ee4e0d96ae2
Thank you Kolya! I put all my .GIFs in a Google Drive folder for anyone to download here.
Acknowledged by: Kolya
67ee4e0d96dec
I wonder: Is it (easily) possible to implement Thief-style frobbin in SS2, meaning a slightly brightened overlay on a currently selected object?

67ee4e0d96f12ZylonBane

67ee4e0d96f66
No. That's an engine feature. Something like that might be possible with scripting. And it's not an overlay; the object itself becomes brighter in Thief when focused.

67ee4e0d9735cChandlermaki

67ee4e0d973b6
Interesting mod. Checked it out for an hour or so. I never realized how much I used the brackets to distinguish whether or not I'm hovering over an item.

One (very) minor annoyance is that flavor text that appears at the top center of the screen isn't... well, centered for shorter description texts, as seen in the attached picture to the original post. Obviously this is no fault of the mod, but I guess isn't as noticeable with the normal box that appears. Still, this is a very clean way to play the game, and one I'm likely to use for quite a while!

If you still want the brackets, it's easy to get them back by manually deleting all of the png files starting with "brack" inside the mod folder.

I find it to be an acceptable compromise between minimalism and functionality.


[interface_example.jpg expired]
« Last Edit: 13. March 2020, 19:23:35 by Chandlermaki »

67ee4e0d97465gobbins

67ee4e0d974b4
That's wonderful, I think I might do just that! Appreciate it mate.

67ee4e0d97567ZylonBane

67ee4e0d975b5
It would certainly be possible to make the corner brackets into dots, or make them transparent, etc.

67ee4e0d9766dZylonBane

67ee4e0d976bc
Updated to v2.  Where the first version was a quick hack-and-slash job to get the HUD down to a theoretical bare minimum, this time I tried to make it look more intentionally designed. Restored the HUD brackets, and fixed/improved some antialiasing issues.
67ee4e0d97832
Good. The cross-hair could be a tiny bit bigger. It's quite hard to see it sometimes.
67ee4e0d97947
You could always use a cross-hair mod. Or even better: Look at it and make your own cross-hair.
Acknowledged by: JML

67ee4e0d979ebZylonBane

67ee4e0d97a3a
If you can get a majority vote from the people who've tried this mod that the crosshair should be bigger, I'll make it bigger.

67ee4e0d97ae2Retroshock

67ee4e0d97b30
This is dope, surprising how dated those HUD borders looked now that they're gone. Sweet mod  :thumb:

67ee4e0d97d93sarge945

67ee4e0d97df4
This is awesome. I love how there are so many little mods coming out now to just polish the little edges of the game and modernise it a bit. It's great. It's like a ....ahem.... rebirth...... of System Shock 2
67ee4e0d97f9a
I fixed an issue this mod had in Use Mode - BIOFULL was unaffected leading to the original cross & crescent to mesh with the new line graphics. I included an empty template file, and also an addon to use this mod with health/psi colors swapped, like I typically play.
[MinHUD - Fixed Use Mode.zip expired]
[MinHUD - PsiHealthColorSwap.zip expired]

67ee4e0d983aeZylonBane

67ee4e0d98408
I fixed an issue this mod had in Use Mode
This mod minimizes the "shoot" mode HUD as much as possible.
The "use" mode HUD is unchanged.
Working as designed.

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
Ido had previously found the Berserker Body in a crashed spaceship and kept it in storage.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67ee4e0d98518