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What's Next?A mode that will remove all current items, and replace them randomly. Currently items are only moved within levels, this is the most compatible. A version where any item has chances to spawn will be less compatible, but a more unique experience.
1. External tools are a bad idea. This should be a standalone mod that works by itself with no external interference as much as possible. Not only because external tools are inherently untrustworthy, but also because you will absolutely get comment after comment upon release by people saying "I loaded it in the mod manager and it didn't do anything"
2. A "quest items only" version would be good too, as a lightweight version for veterans who want the game to be *mostly* the same but still a tad different. In fact, hopefully pretty much every aspect of this mod would be configurable (preferably in-game, although I don't know how possible that is)
3. Probably not possible, but if there was some way we could set a seed, it might be useful. For instance, if someone does a lets-play using this mod and other people like their randomisation, they could share their seed and other people could use it. Maybe through a hidden keypad on earth1.mis
4. If you're going to randomise weapon stats (degredation etc) it would probably be good for these to be somehow visible.
I would definitely want to see the randomization be highly tweakable. I might want it for only ammo and other resources and not quest items, for instance. I'm sure it's a lot of work, but anything you can do to add variety is appreciated. Again, let me know when you get to spawning new objects in maps; I can get you up to speed on using custom scripts. Can pretty much get any object spawned in the map with any properties you want, you'd just need to know how to hook them into your DMLs.
Sounds good!Personally, what I hope comes to fruition is randomized container loot -- everything else, honestly, is secondary; I can live without randomized key items, but after having played SS2 for 15 years, I can predict almost all hand-placed loot in corpses and containers. Something to spice that up would be lovely. What are your thoughts on container loot randomization and compatibility with big mods like Secmod?
iirc, ZB already has a (unfinished?) script that will randomize loot location on one particular level (not changing the total amount of loot or loot type, just its location), but I don't think it has been released publicly.
What are your thoughts on container loot randomization and compatibility with big mods like Secmod?