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+StimSource -3422 "Standard Impact" 00900040 //Double Slug{ Intensity 100 //was 14}+StimSource -3423 "High Explosive" 00900041 //Double Pellet{ Intensity 100 //was 2}
+StimSource -362 "Standard Impact" 00900003 //Standard Bullet{ Intensity 100 //was 4}
+ObjProp -1352 "Scripts" //Stasis Shot{ "Script 0" "rsdTest" "Script 1" "" "Script 2" "" "Script 3" "" "Don't Inherit" FALSE}
class rsdTest extends SqRootScript { function OnCreate() { local obj = Object.Create("Small Prism"); ShockGame.AddInvObj(obj); }}
////Puts a Small Prism in the crate by the autopsy lab+ObjProp 562 "Scripts" //A Crate#1{ "Script 0" "NVCreateAndLink" "Script 1" "" "Script 2" "" "Script 3" "" "Don't Inherit" false}+ObjProp 562 "ObjList" = "NVCreateAndLinkOn="Sim"; NVCreateAndLinkCreate="-41"; NVCreateAndLinkLinkType="Contains"; NVCreateAndLinkLoc="0.0, 0.0, 0.0"; NVCreateAndLinkCount=1;" //A Crate#1
////Puts a Small Prism in the crate by the autopsy lab+ObjProp 562 "Scripts" //A Crate#1{ "Script 0" "NVCreateAndLink" "Script 1" "" "Script 2" "" "Script 3" "" "Don't Inherit" false}+ObjProp 562 "ObjList" = "NVCreateAndLinkOn="Sim"; NVCreateAndLinkCreate="-41"; NVCreateAndLinkLinkType="Contains"; NVCreateAndLinkLoc="43.3715, 154.857, 1.99"; NVCreateAndLinkLocObj=0; NVCreateAndLinkCount=1;" //A Crate#1