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I encountered the power-cell-barred doorway in Engineering. Have you hidden a cell nearby?
RSD is a gameplay mod, not an audio/visual mod. A/V enhancements (that can't be standalone mods) are more in SCP's domain.
#### 2.03 ####-Fixed compatibility issues when with Pistol Hybrid (load SS2-RSD above)-Fixed bug allowing 1 portable battery to charge a stack of empty batteries instead of one at a time-Fixed softwares not being able to be put into containers-Fixed chemicals not being able to be put into containers-Fixed destroyed proximity grenades dealing 30 damage instead of intended 20 damage-Fixed psi pull items not being able to be picked up when very close-Repaired turrets start at 29%->50% HP [SS2 Repairman mod only, now compatible with Sarge's Randomizer]-Refined Med/Sci 1 maintenance tool psi pull placement-Removed debug logspam from Engineering-Removed debug file logspam from egg loot-Changed Strength 1/2/3/4/5/6/7/8 melee damage bonus from 0/1/2/3/4/6/10/15 to -1/0/1/3/6/10/15/21-Increased Adrenaline Overproduction melee damage bonus from +1 base damage to +2 base damage per PSI-Increased Cerebro-Energetic Extension duration from 10s per PSI to 10s + 10s per PSI-Grenade Hybrids 15% chance to drop 4 grenades is now 30% chance to drop 1 grenade (loot table rolled twice)-Recreation A power cell now powers the nearby recharging station
I've meant to try this for a while, but never gotten around to it, so now's the perfect time!This is my SS2 mod setup:
Sarge's Randomiser (another mod I've yet to play) has just been updated, would that work with your mod too?