67f9064fa2c98

67f9064fa64a6
2 Guests are here.
 

Topic: SS2 Rebalanced Skills and Disciplines
Page: « 1 ... 11 [12] 13 ... 15 »
Read 146454 times  

67f9064fa6d2dvoodoo47

67f9064fa6dc8
1. yes, yes, see the modding guide for load order. RSD stuff needs to be on top.
2. yes, no need to download manually.
3. only fan missions can benefit from this.
67f9064fa71e5
RoSoDude
That's awesome! I've made the necessary edits to the gamesys.dml file in SS2_Droid_Immortality_1.01. Do I load it before or after your mod in the manager? Thanks.
Acknowledged by: Deu sex

67f9064fa7dffRoSoDude

67f9064fa7e7f
4. I noticed that you included a fix for the SS2 Alarming Cameras mimimod. Do I activate the mod, yours in the Mod Manager, and then manually copy/paste the psihelp file?
Load SS2-RSD above Alarming Cameras, then copypaste the included psihelp.str file over the one in SS2\DMM\SS2-RSD_x.xx\strings\. This is the best solution I could come up with to get around the incompatible text strings, as we don't have any string merging with Blue Mod Manager.

NOTE: if you load Alarming Cameras over SS2-RSD you won't be able to overload the duration of Remote Electron Tampering as intended, and you'd have to merge the strings the other way. So make sure to load it below SS2-RSD.
« Last Edit: 13. June 2023, 21:30:27 by RoSoDude »

67f9064fa7fddRoSoDude

67f9064fa8032
Also, for anyone mucking about in the installed DMM files already, you may as well delete NVSpy from this script block in eng1.mis.dml to get rid of the debug logspam I accidentally left in the 2.02 release version.
Code: [Select]
Create -1892 "NewRSDQBFilter"
{
+ObjProp "QBName" = "Note_1_6"
+ObjProp "Scripts"
{
"Script 0" "NVSpy"
"Script 1" ""
"Script 2" ""
"Script 3" ""
"Don't inherit" FALSE
}
}

Hopefully at some point soon I'll patch up to 2.03 to fix this issue and hopefully also resolve the Windows Defender false flag that thinks my 233KB mod of text and image files is a trojan. The download was working fine for a while but now it's getting flagged again???

67f9064fa82eesarge945

67f9064fa834f
what other features are planned for 2.03?

67f9064fa863aDannyBoy451

67f9064fa869e
RoSoDude
Just a random idea, but couldn't the ESC key be modified to expend your nanites in-game? That would certainly deter players from over-exploiting manual saving and out-of-game menus.

67f9064fa8b45DannyBoy451

67f9064fa8ba7
RoSoDude
Just a random idea, but couldn't the ESC key be modified to expend your nanites in-game? That would certainly deter players from over-exploiting manual saving and out-of-game menus.
It just occurred to me that, if a player can load their previous save, their nanites would be restored anyway, so nevermind -- but you get the idea, ha.

67f9064fa8c8fsarge945

67f9064fa8ce4
If I recall correctly, I think Squirrel sends an event when you load a game. Could be used to deduct nanites?

67f9064fa8dceRoSoDude

67f9064fa8e22
Just OnBeginScript which also applies to level transition. So unless I did a bunch of hacks to check for that somehow it's out of the question.

67f9064fa90d1sarge945

67f9064fa912d
Just OnBeginScript which also applies to level transition. So unless I did a bunch of hacks to check for that somehow it's out of the question.

I think the OnSim message has a "starting" variable which is only set on level transition.

BUT this is still super hacky and would be out of scope for this mod anyway

67f9064fa9363DannyBoy451

67f9064fa93c0
Just OnBeginScript which also applies to level transition. So unless I did a bunch of hacks to check for that somehow it's out of the question.

No worries. Still, I've planted the seed, hehe - such a system would certainly force more meaningful choices and amp up the tension.

67f9064fa9696Insect124

67f9064fa96ee
sarge945
Whilst we're on the subject of a new saving system: I couldn't help noticing in another thread that you played around with the idea of disabling manual saving and only allowing autosaving at bulkheads. Was it ever a success Sarge? I wouldn't mind trying it.

67f9064fa97c6sarge945

67f9064fa9817
no, short of hacking the binary, it's fundamentally impossible to implement.

It's more of a challenge run than a mod idea.

67f9064fa98e5voodoo47

67f9064fa9949
if you are incapable of keeping your fingers away from the save buttons, you can create read only dummy (mission) files, place them in all the SS2 save folders, tadaa, you are unable to save now, problem (?) solved.

67f9064fa9a09Micheal

67f9064fa9a65
In the cutscene of The Many in Engineering, the Hacker no longer flies through the interiors -- is that normal? If not, how can I fix it?

67f9064fa9d53Insect124

67f9064fa9db5
voodoo47
Wait, this sounds really interesting - can you explain how? I know little about modding or editing, but do you mean copying/pasting all 'MIS' files in 'misdml' to 'save_0' and 'save_14' and then selecting 'Read Only' in properties? On the other hand, do you mean the 'MIS' and 'RES' files in 'Data'?

67f9064fa9edfvoodoo47

67f9064fa9f37
there are 23 mis files in your SS2 install, create 23 text files, and change the filenames so they would be faking all the real mis files (windows needs to be set to show file extensions). create save_0 up to save_14 folders inside your SS2 folder if they do not exist, place an entire set of the fake files into each save folder. set all the fake files everywhere to be read only. that should prevent the game from creating a valid save.

or you can choose to be sane and just NOT save.

67f9064faa0a0Pacmikey

67f9064faa0f9
the more rational approach would of course be to pop off every key on your keyboard except WASD, R and tab

67f9064faa3aaInsect124

67f9064faa407
Pacmikey
You're absolutely right. *Proceeds to destroy keyboard.* XD

67f9064faa6ebInsect124

67f9064faa749
voodoo47
I'm insane, so thanks for your help, haha.

67f9064faa81cvoodoo47

67f9064faa86f
you can also hire a person to whip your fingers should they get anywhere near the save buttons.

67f9064faaabaInsect124

67f9064faab10
you can also hire a person to whip your fingers should they get anywhere near the save buttons.

Really? *Bites lip.* Would they consent to wear a Shodan costume too? XD Haha.

67f9064faabaesarge945

67f9064faabfc
I find unbinding the quicksave key was enough to break the habit

Your name:
This box must be left blank:

How can you challenge a perfect, immortal ____? (Fill in the missing word):
2 Guests are here.
Pluto is a planet!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67f9064faad4c