673f7c55e3a41

673f7c55e4eab
5 Guests are here.
 

Topic: SS2 Rebalanced Skills and Disciplines
Page: « 1 ... 11 [12] 13 ... 15 »
Read 86302 times  

673f7c55e7980voodoo47

673f7c55e7a29
1. yes, yes, see the modding guide for load order. RSD stuff needs to be on top.
2. yes, no need to download manually.
3. only fan missions can benefit from this.
673f7c55e7da5
RoSoDude
That's awesome! I've made the necessary edits to the gamesys.dml file in SS2_Droid_Immortality_1.01. Do I load it before or after your mod in the manager? Thanks.
Acknowledged by: Deu sex

673f7c55e8291RoSoDude

673f7c55e8305
4. I noticed that you included a fix for the SS2 Alarming Cameras mimimod. Do I activate the mod, yours in the Mod Manager, and then manually copy/paste the psihelp file?
Load SS2-RSD above Alarming Cameras, then copypaste the included psihelp.str file over the one in SS2\DMM\SS2-RSD_x.xx\strings\. This is the best solution I could come up with to get around the incompatible text strings, as we don't have any string merging with Blue Mod Manager.

NOTE: if you load Alarming Cameras over SS2-RSD you won't be able to overload the duration of Remote Electron Tampering as intended, and you'd have to merge the strings the other way. So make sure to load it below SS2-RSD.
« Last Edit: 13. June 2023, 21:30:27 by RoSoDude »

673f7c55e848fRoSoDude

673f7c55e84de
Also, for anyone mucking about in the installed DMM files already, you may as well delete NVSpy from this script block in eng1.mis.dml to get rid of the debug logspam I accidentally left in the 2.02 release version.
Code: [Select]
Create -1892 "NewRSDQBFilter"
{
+ObjProp "QBName" = "Note_1_6"
+ObjProp "Scripts"
{
"Script 0" "NVSpy"
"Script 1" ""
"Script 2" ""
"Script 3" ""
"Don't inherit" FALSE
}
}

Hopefully at some point soon I'll patch up to 2.03 to fix this issue and hopefully also resolve the Windows Defender false flag that thinks my 233KB mod of text and image files is a trojan. The download was working fine for a while but now it's getting flagged again???

673f7c55e86cdsarge945

673f7c55e8700
what other features are planned for 2.03?

673f7c55e88fbDannyBoy451

673f7c55e894f
RoSoDude
Just a random idea, but couldn't the ESC key be modified to expend your nanites in-game? That would certainly deter players from over-exploiting manual saving and out-of-game menus.

673f7c55e8cb1DannyBoy451

673f7c55e8d07
RoSoDude
Just a random idea, but couldn't the ESC key be modified to expend your nanites in-game? That would certainly deter players from over-exploiting manual saving and out-of-game menus.
It just occurred to me that, if a player can load their previous save, their nanites would be restored anyway, so nevermind -- but you get the idea, ha.

673f7c55e8daesarge945

673f7c55e8dfb
If I recall correctly, I think Squirrel sends an event when you load a game. Could be used to deduct nanites?

673f7c55e8e9dRoSoDude

673f7c55e8ee9
Just OnBeginScript which also applies to level transition. So unless I did a bunch of hacks to check for that somehow it's out of the question.

673f7c55e90d6sarge945

673f7c55e912b
Just OnBeginScript which also applies to level transition. So unless I did a bunch of hacks to check for that somehow it's out of the question.

I think the OnSim message has a "starting" variable which is only set on level transition.

BUT this is still super hacky and would be out of scope for this mod anyway

673f7c55e932cDannyBoy451

673f7c55e9382
Just OnBeginScript which also applies to level transition. So unless I did a bunch of hacks to check for that somehow it's out of the question.

No worries. Still, I've planted the seed, hehe - such a system would certainly force more meaningful choices and amp up the tension.

673f7c55e9570Insect124

673f7c55e95c5
sarge945
Whilst we're on the subject of a new saving system: I couldn't help noticing in another thread that you played around with the idea of disabling manual saving and only allowing autosaving at bulkheads. Was it ever a success Sarge? I wouldn't mind trying it.

673f7c55e9676sarge945

673f7c55e96c3
no, short of hacking the binary, it's fundamentally impossible to implement.

It's more of a challenge run than a mod idea.

673f7c55e976cvoodoo47

673f7c55e97b8
if you are incapable of keeping your fingers away from the save buttons, you can create read only dummy (mission) files, place them in all the SS2 save folders, tadaa, you are unable to save now, problem (?) solved.

673f7c55e9890Micheal

673f7c55e98de
In the cutscene of The Many in Engineering, the Hacker no longer flies through the interiors -- is that normal? If not, how can I fix it?

673f7c55e9acdInsect124

673f7c55e9b22
voodoo47
Wait, this sounds really interesting - can you explain how? I know little about modding or editing, but do you mean copying/pasting all 'MIS' files in 'misdml' to 'save_0' and 'save_14' and then selecting 'Read Only' in properties? On the other hand, do you mean the 'MIS' and 'RES' files in 'Data'?

673f7c55e9c08voodoo47

673f7c55e9c56
there are 23 mis files in your SS2 install, create 23 text files, and change the filenames so they would be faking all the real mis files (windows needs to be set to show file extensions). create save_0 up to save_14 folders inside your SS2 folder if they do not exist, place an entire set of the fake files into each save folder. set all the fake files everywhere to be read only. that should prevent the game from creating a valid save.

or you can choose to be sane and just NOT save.

673f7c55e9e73Pacmikey

673f7c55e9ef5
the more rational approach would of course be to pop off every key on your keyboard except WASD, R and tab

673f7c55ea2a8Insect124

673f7c55ea308
Pacmikey
You're absolutely right. *Proceeds to destroy keyboard.* XD

673f7c55ea765Insect124

673f7c55ea7b8
voodoo47
I'm insane, so thanks for your help, haha.

673f7c55ea85avoodoo47

673f7c55ea8a7
you can also hire a person to whip your fingers should they get anywhere near the save buttons.

673f7c55eabc4Insect124

673f7c55eac34
you can also hire a person to whip your fingers should they get anywhere near the save buttons.

Really? *Bites lip.* Would they consent to wear a Shodan costume too? XD Haha.

673f7c55ead69sarge945

673f7c55eadee
I find unbinding the quicksave key was enough to break the habit

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
5 Guests are here.
Olfred: About difficulty, todays "normal" is yesterdays "easy".
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f7c55ec64a